Author Topic: Dual screen support : galaxy map on second screen ?  (Read 1631 times)

Offline kasnavada

  • Hero Member Mark II
  • *****
  • Posts: 911
Dual screen support : galaxy map on second screen ?
« on: September 14, 2016, 04:56:08 AM »
Idea taken from supreme commander.

https://www.google.fr/search?q=supreme+commander+dual+screen&espv=2&biw=1446&bih=767&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjb1Z-Qvo7PAhWHthoKHbEuDIYQ_AUIBigB

As AI War has the galaxy layer and the "regular" layer, this could be a cool addition.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Dual screen support : galaxy map on second screen ?
« Reply #1 on: September 14, 2016, 06:06:20 AM »
That feature was great in Supreme Commander. You had two completely independent viewpoints. Problem was that SupCom already was demanding on the GPU. With two full screen monitors, it assassinated computers. It wasn't until like 10 years later I could actually run it dual screen.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline kasnavada

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Dual screen support : galaxy map on second screen ?
« Reply #2 on: September 14, 2016, 06:33:03 AM »
Yes it was cool =). But here 2 viewpoints seem a bit much... just hoping that galaxy map on the second screen does not assassinate the CPU. And, is doable code-wise (no clue about that).

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: Dual screen support : galaxy map on second screen ?
« Reply #3 on: September 14, 2016, 07:52:08 AM »
+1
No, wait...
+10000000000000

This is an awesome idea and I would love to see it. I wouldn't imagine the galaxy map is too hard on the CPU, but being able to just glance at it instead of having to flip displays would be amazing.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Dual screen support : galaxy map on second screen ?
« Reply #4 on: September 14, 2016, 10:09:32 AM »
Yeah, just having the map would probably be trivial as far as load goes. Coding-wise...not sure.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline tadrinth

  • Sr. Member Mark III
  • ****
  • Posts: 453
Re: Dual screen support : galaxy map on second screen ?
« Reply #5 on: September 14, 2016, 10:40:28 AM »
If we are doing dual screen support, i want to be able to see two planets at once. Thst way i can tell my raid starships to go to a planet, kill a data center, and return.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,276
Re: Dual screen support : galaxy map on second screen ?
« Reply #6 on: September 14, 2016, 10:47:21 AM »
I had already been contemplating this, because unity has specifically added functionality that allows for things like this.  However, I'm not super-confident in how good their functionality on that is, and it seems to be fullscreen-only as a feature.  I'm also not sure it works on all OSes.

It's not something I want to even attempt for v1.0 because it's such a risky thing, but it is something that is increasingly feasible as the engine has evolved.  In terms of the coding, there would be some needed splitting done, for sure.

Right now in the "for later" list.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Dual screen support : galaxy map on second screen ?
« Reply #7 on: September 14, 2016, 11:04:28 AM »
I had already been contemplating this, because unity has specifically added functionality that allows for things like this.  However, I'm not super-confident in how good their functionality on that is, and it seems to be fullscreen-only as a feature.  I'm also not sure it works on all OSes.

It's not something I want to even attempt for v1.0 because it's such a risky thing, but it is something that is increasingly feasible as the engine has evolved.  In terms of the coding, there would be some needed splitting done, for sure.

Right now in the "for later" list.
It's always been "Full screen only" even back in SupCom. I don't know of an easy way to make it dual window.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Pumpkin

  • Hero Member Mark III
  • *****
  • Posts: 1,201
  • Neinzul Gardener Enclave
Re: Dual screen support : galaxy map on second screen ?
« Reply #8 on: September 15, 2016, 05:18:14 AM »
Well, that's an "Idea For Maybe Later", but one I would definitely bring back post v1.0!
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,276
Re: Dual screen support : galaxy map on second screen ?
« Reply #9 on: September 15, 2016, 04:01:52 PM »
There's a lot of things I would like to do post-1.0. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tadrinth

  • Sr. Member Mark III
  • ****
  • Posts: 453
Re: Dual screen support : galaxy map on second screen ?
« Reply #10 on: September 16, 2016, 10:47:55 AM »
Actually, I just want the ability to select a unit, go to a different planet, and give that same unit orders.  Then I wouldn't need two screens.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,276
Re: Dual screen support : galaxy map on second screen ?
« Reply #11 on: September 16, 2016, 12:53:18 PM »
Actually, I just want the ability to select a unit, go to a different planet, and give that same unit orders.  Then I wouldn't need two screens.

I think Keith just had an aneurysm. ;)

In seriousness, that is likely never going to be possible mainly because of how things are structured so that the giant machine runs at all.  I'll probably eat those words at some point, but it will likely be a bit hackish... maybe.

I dunno.  I'll pass it to Keith, because I know this is a common request.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tadrinth

  • Sr. Member Mark III
  • ****
  • Posts: 453
Re: Dual screen support : galaxy map on second screen ?
« Reply #12 on: September 16, 2016, 06:08:59 PM »
Well, I'm sure if I had that option, I'd send a lot more Raid Starships to their unobserved deaths; "oh, was there a missile guard post right between the wormhole and that data center? better build some more raid starships."