Per the Design Doc:
Radar dampening died in a fire, which is good, though.
Context: A ship with Radar Dampening X cannot be shot at unless you're within X distance.
The good:
* it was hard to render visually
* not intuitive
* potentially OP (space planes)
But, many of the units that had radar dampening had it for a reason, so I think it would be worthwhile to go through and list what units had it, why they had it, and what to do in AI War 2 to solve that problem.
* Space planes: 5000 range and radar dampening 3000 and high speed; radar dampening defines this ship
AI War 2: it's not coming back (Strafer is an etherjet, not a space plane, whatever the design doc claims) but it was kinda OP anyway. Had the interesting effect of forcing you to include mobile defenders in your setup when these are present in waves; not sure how to recapture.
* Guard posts: these all have radar dampening so you can't shoot them from outside their range.
AI War 2: increase guard post range to exceed maximum fleet ship range (but this might make guard post ranges overlap heavily).
* Raid starships: a squishy ship that relies on radar dampening and avoiding danger to do its job
AI War 2: these had better come back because they're iconic as hell, but without radar dampening I think they may require cloaking to do their job.
* Flagships: support starship; uses radar dampening to avoid being sniped before the engagement starts.
AI War 2: these might need extra durability to compensate for the lack of radar dampening, or maybe not if nothing is long enough range to snipe them.
* Enclave Starships: support starship; again, can't just snipe these (they're squishy to compensate for soaking fire via drone spam)
AI War 2: not returning
* Needler Guard Posts (mk II+): Needlers are short-ish ranged turrets, but counter Missile Frigates; radar dampening forces the frigates to close, and makes these a counter to zombards.
AI War 2: same as guardposts, just make these longer range than whatever fleet ships they counter
* Fortress: these have a huge dampening radius which almost never has any effect, and even the devs don't remember why
AI War 2: no changes needed
* (update, h/t Yavaun) Mobile Space Docks: radar dampening to prevent sniping of your support units
AW2: i hope these come back but between a lack of snipers and their cloaking, they should be okay.
Did I miss any? Anyone have any better ideas for covering any holes resulting from the removal?