Okay, so proposal. Spire Civilian Leaders are renamed to "AI Research Lab" or something to that effect.
Behaviour:
At game start, each research lab increases X AIP/hour while owned by the AI
If conquered by the humans, each research lab decreases Y AIP/hour
If on an independent planet, the research lab goes haywire and <does something>. No progress change, but maybe it spawns anti-everyone zombies or something.
If a Research Center is destroyed there's a minor decrease to AIP
If the AI recaptures a Research Lab, the research lab begins to steadily spawn guardians that will either go straight for the human throat or join the threat fleet or something. Basically, if you take a Research Lab, you don't want to lose it. The more times a Lab is recaptured the more ships it spawns at you.
How do people feel about this?
If it's a "research" lab, I would expect it to be generating or using Knowledge, not AIP. AIP should be more hacking related.
I like the name "Intergalactic Assimilation Matrix" (I-AM). How about these effects?:
* Under AI control, it slowly (1/hr?) generates AIP (which also generates an equal number of Hacking Points).
* Under Human control, while active, it slowly (1/20min?) spends Hacking Points to lower AIP on a 1-1 basis. This makes it a priority target for the AI, but does not generate a hacking response style counterattack unless the Hacking Points go negative. Alternatively, maybe it just stops when HP reaches zero.
* Cannot be uncontrolled; its control does not change when the Command Station is destroyed. Alternatively, could do nothing when the system isn't controlled.
This seems more straightforward, and makes it more like a saner version of the Superterminal, which I never liked anyway and wouldn't mind seeing removed. It's a little weaker than the current Spire Civilians, because it's costing you HP. This also puts a limit on how long you'd want to use it.