Had a small session thinking up things from games I've played or read about, that seemed interesting. I tried to pick out things that would have specific uses, instead of always being "simply more damage", it'd be gaining damage the more it attacks, so you want to keep them alive as a priority, etc. Other people could add to this, if they have anything.
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Momentum: Starts to attack faster with each attack it makes, to a certain amount (no gatling Spire-like beams, as funny as it'd be. Intended for drawn out battles, maybe make it weaker to compensate, but it gets stronger than it'd normally be).
Bully/Mob: Deals more damage if attacking the same target as more of itself.
Charger: Speed Boost when entering a Wormhole.
Relentless: Ignore the first X amount of shots with slowing/paralysis etc effects (I'm not sure how useful this'd actually be, or how balanced).
Advanced Sensor Suite: Gives Scouting intel on neighbouring planets. (I found the bit of XML code that enables this and it works. Maybe a bit odd, but figure Classic had Sentinel Frigates with their Warp Detection. I hope to possibly put this as a unique seeded structure you can capture. Restrict to larger ships?)
Last Ditch Effort: When killed, gain invulnerability for X duration. (Meant to turn it into a kind of...almost Dam Buster unit? It'll die, but it'll get the target).
Martyr: When killed, boosts power of nearby ships like itself. (Intended for drawn out battles - maybe make it weaker to compensate; cap the boost).
Tether: Moves as fast as the fastest, nearby friendly ship. (Meant to create a combo between two of your units, i.e Bombers being sped up by Raiders).
Blinder: Reduces range of ships it hits.
Hardened: All damage taken above X is reduced to X.
Infestor: Ships killed by this explode into *something* (not sure what it'd be. Having it be a smaller version of the Infestor ship would require a ton of entries, so probably something already existing. Maybe just a small Drone type?)