Now I'm tempted to give you ideas here and see what happens. Possibly the apocalypse is the result, who knows?
This isn't the place for that. Those red button experiments can be conducted elsewhere.
Challenge...
accepted.
This is a months premature thread dedicated to the most sadistic gameplay concepts we can come up with for the AI War sequel. This is
NOT a general suggestion thread, there will be many of those. This is for pure evil.
My initial suggestions:
AI Type: M.A.D.
This AI has gotten its hands on a pair of Mk. III nuclear devices and incorporated them into both AI Command Centers. Upon destroying an Command Center, the nuclear device will arm and begin to count down. Destroying the other AI command center is the only way to stop the countdown. The length of time you have to do this is inversely proportional to overall AI difficulty; IE on level 1 you have 10 minutes before galactic annihilation, on level 10 you have 1.
As a side effect, a M.A.D. AI will aggressively target warheads and self-destructing vessels even when doing so is detrimental to its overall strategy.
AI Plot: Frankenstein
The husks and raw materials that litter the galaxy are potentially useful to the AI's extragalactic war effort. The AI will periodically awaken Golems or create new Spirecraft from asteroids and test them on the nearest available target (you!). The AI does this instead of developing a new threat wave or exo wave. Any Golem rebuilt by the AI is equal to the player-controlled version, while every Spirecraft force built this way is led by a unique Prime Spire. On the upside, destroying a Golem or the Prime Spirecraft leaves a wreck that can be reclaimed by a Remains Rebuilder for much less than the cost of building the unit yourself.
AI Plot: Classic Trains
Remember these? Yeah. Choo choo!