Wow, this is overwhelmingly matching my own opinion (no modular ships). That's awesome. Keith brought up that a lot of stuff uses these and therefore that we'd be stripping out a lot to remove these. But honestly I feel like there are so many better things we could spend our time on. Designing ships is something that I as a player just never feel inclined to do, anyway.
That's not that awesome. That pretty much kills most of my favorite ships.
Agh, yes, this is exactly the response I had as well.
It's not just that killing of favorites, but a lot of my own playstyle is enabled by the existence of these things. Obviously it's not that I couldn't change my playstyle, but... I really hate having to do that in any game. I'd have to change it up pretty heavily in this particular game.
Also I'll just say I also do the thing where I have like, this huge pile of builds for the things. It really depends on what's going on at the time. With my playstyle though the different builds do have a very noticeable impact, which just makes them that much more interesting.
I have to wonder, is there any way that these could be made more interesting for more players? The two things that occur to me as being a problem with these things (from a fun/interesting point of view) are: 1, you start with hardly any different types of modules that you can attach. It takes awhile to start getting interesting builds going, because you must level-up enough to do this. Your initial build will always be rather uninteresting and involve no meaningful choices (not that the Champion isn't still useful early on, because it is). And 2, while I like Nebulae well enough, they can sometimes take WAY too long. Targets in there tend to have monstrous amounts of HP (and early on, I cant make specialized builds to use to deal with those targets at all), and the NPC allies that you fight alongside are often dumber than a sack of hammers. Particularly early in the game, both of these problems can hit hard. Things get a lot more interesting with these ships once the game has gotten going (to me anyway), but it does take a little while to hit that point.