Sorry. I'm going to be a jerk about this. Same for pumpkin, but Tridus came first when I tried to quote something.
I don't see refleeting as a need for death. If I have enough fixed defenses to absorb what the AI throws at me before I have enough mobile defenders up and running again, then I've made a strategic choice to weaken myself for a time to destroy an AI fleet or other objective. That's a viable strategy. My playstyle is to push and HOLD all territory. That means that I'm going to push into heavily defended mark 4 worlds at some point. If it takes me two tries to get that fortress down, so be it. Make the AI reprisal function toothy, but let me spend my resources as I see fit.
Ships are there to be used. Turrets and Forts are there to hold the slack while ships get rebuilt or relocated. If I can't afford to risk my ships on offence while trusting (perhaps wrongly) my defense to hold long enough to get reinforcements ready, what the point of my defenses in the first place?
If the AI is utterly incapable of defeating your defenses alone, haven't you effectively already won the game? At that point, it's just a matter of doing the actual labour of killing enough stuff to win. Losing is impossible.
By all means, I want defenses to be good (I love Fallen Spire, after all). But if the AI can't overwhelm them in any situation, they're *too* good. If the AI sees that you're no threat to it whatsoever because your entire fleet got blown up and it's normal attacks can't beat your defenses, that's a great time for it to try harder, isn't it?
From the AIP review thread:
Sure.
What if someone else wants to? They don't care about balance, or being challenged. They want to turn on every superweapon in the galaxy and watch 50,000 ships slug it out in an epic final confrontation. I don't see why that's any better or worse than what you want to do.
There is not one true way to play the game. You need to understand that.
The way I see it, short of removing that playstyle where it's possible to go for 110+ planet, I don't see how it's possible to make refleet fatals. Or, actually, any attack fatal. If it's possible to make yourself strong enough to withstand that large an attack, it's possible to make yourself next to invicible in less harsh games
That means that any player can learn to wait out any threat he wants. I don't wish much to argue about this, because most of the arguments about that have been made on Firaxis X-Com 2, compared to Firaxis X-Com 1, when they introduced timers to most missions. It'll only be a repeat of what is said there. I do believe X-Com 2 to be a better game because it forces you to make yourself exposed. That said I understand the opposite opinion. But I think that making yourself more exposed will make AI War II more interesting.
Now, possibly I've got the wrong idea and I'm being too black & white. I'm very much open to be countered on this.
Anyway, that's why I wanted, in the other thread about AIP review, to introduce a death timer. If you HAVE to finish the game within XX hours (minus whatever you've conquered to make yourself stronger), then a lot of ultra-defensive cheese goes out of the window, and I believe I still respected AI war's ideals. After all, default settings, have a soft cap of 1 AIP / 30 minutes that's meant just to do that, even if not very successful at it.
I'd therefore go for a death timer of some sort, a huge reduction in possible defense capabilities. That would teach the player, to "ration" his defenses to whatever is strictly necessary and limit his losses, so he can attack more often. Else, lobby options / modding for people that want "capture 110+ planet style" long games.
About the thread, I don't have much to add. I don't actually see a single fleet wipe as an issue. It's bound to happen in a 20 hours game, and I'm not sure it not deserves a game over. On the other side, repeatedly wiping your fleet while failing to accomplish anything ain't that much of a good idea either. But, wiping a large part of your fleet, and accomplishing an objective is a thing in AI war and that shouldn't go away.
My issue is that if that proposal is as-is in the game, it's possible to "cheat" it with possibly even worse ideas.