Author Topic: Let's talk about ships  (Read 6067 times)

Offline tadrinth

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Re: Let's talk about ships
« Reply #15 on: September 29, 2016, 01:44:19 pm »
I think swallow got cut due to a combination of:
* size-based effects being really confusing in AIW1.  Swallow was not the biggest culprit, but it was one of them. By removing all of them, there's no need to have size labels on all the ships.
* not having an obvious implementation after the move to squadrons. Does a maw eat an entire squadron at once? If not, what happens when you kill the maw and it dumps the units out?

Offline Vyndicu

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Re: Let's talk about ships
« Reply #16 on: September 29, 2016, 02:03:51 pm »
I think swallow got cut due to a combination of:
* size-based effects being really confusing in AIW1.  Swallow was not the biggest culprit, but it was one of them. By removing all of them, there's no need to have size labels on all the ships.
* not having an obvious implementation after the move to squadrons. Does a maw eat an entire squadron at once? If not, what happens when you kill the maw and it dumps the units out?

You can increase the swallow's capacity and change it from swallowing based on how many ship they took to based on how big each squadron it took in.

IE: Spire Maw have a capacity for 1,000 something, not sure what to call it, and capital ship take up the most room per swallow compared to fighter. Have them label small, medium, large and corresponding take up a certain size number once swallowed.

I am not entire sure why not having size (Leviathan vs fighter) of any form or shape is better than having it. Sure at some point it got confused especially with cloaker starship in AI Classic but at least swallow has a tension build in. Do I risk my fleet chase after that Disassembler Guardians to free my precious something or wait and rebuild?

Offline Draco18s

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Re: Let's talk about ships
« Reply #17 on: September 29, 2016, 03:32:23 pm »
Or maybe it can just hold X squadrons.  The size component is already taken up (a squad of 10 fighters = a squad of 1 capital ship)

Offline kasnavada

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Re: Let's talk about ships
« Reply #18 on: September 29, 2016, 04:31:08 pm »
Or some inverse function of the ship's cap.

Though maybe Chris means that mechanic to be back as an expansion. It does sound like is a lot of work to make it work properly for a minor gain in term of tactics & gameplay. :)

Offline lovekawakawaii

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Re: Let's talk about ships
« Reply #19 on: September 29, 2016, 06:25:45 pm »
You need to put in my favorite ship, the Raider. What a destructive force, that tractor immunity is great against entrenched defenses. I also like Shield Bearers, Cursed Golem, Hybrid Hive, and Spiders. Also, no jokes please. Keep the game very serious!
More music. More monsters. More to explore. More AI War.

Offline Cinth

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Re: Let's talk about ships
« Reply #20 on: September 29, 2016, 07:06:14 pm »
You need to put in my favorite ship, the Raider. What a destructive force, that tractor immunity is great against entrenched defenses. I also like Shield Bearers, Cursed Golem, Hybrid Hive, and Spiders. Also, no jokes please. Keep the game very serious!

I think someone forgot to read the OP.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

 

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