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AI War II - Ideas For Maybe Later
Whatever these are, they are interesting but they are definitely out of scope for the basic design of AI War 2. These are things that are definite candidates for things you should put in mantis once that opens up after the design document is locked-down. These may never happen, or they might be stretch goals or expansion content or free DLC or who knows. There's no judgement (positive or negative) attached to an idea in this category. |
294 Posts |
Last post by BadgerBadger |
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AI War II - Non-Urgent Discussions
These are discussions for things that we want to figure out during alpha and early access, and we might as well start talking about them now. However, let's not distract from the core design document with them in the other boards right now. Thanks! |
80 Posts |
Last post by x4000 |
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AI War II - Resolved Ideas
These have made it onto the design document already, or else have no hope of doing so for some reason, so we're decluttering a bit by moving them here. No judgments against anyone for their topic being in here if it's a discard; plenty of Arcen staff's topics are in here, too. |
729 Posts |
Last post by x4000 |
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Ingame Wiki
Started by TelcontarVI |
0 Replies
607 Views |
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Notifications improvements
Started by MarcaunonXtreme |
1 Replies
801 Views |
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Thoughts - Critical Ships
Started by Kesseleth |
2 Replies
1,132 Views |
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0 Replies
1,217 Views |
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About wormholes and galaxy constraints
Started by Pumpkin |
2 Replies
1,319 Views |
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1 Replies
1,377 Views |
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Porting MF and Plots from Classic in II
Started by Pumpkin |
2 Replies
1,423 Views |
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1 Replies
1,467 Views |
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5 Replies
1,478 Views |
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10 Replies
1,487 Views |
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6 Replies
1,495 Views |
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2 Replies
1,531 Views |
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new command station types
Started by motai |
0 Replies
1,601 Views |
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Yet another re-fleeting proposal
Started by NickAragua |
1 Replies
1,606 Views |
![]() by kasnavada |
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Get out, the sun is shining !
Started by kasnavada |
0 Replies
1,695 Views |
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0 Replies
1,703 Views |
![]() by RocketAssistedPuffin |
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Mod: Kaizers Marauders
Started by -NR-SirLimbo |
0 Replies
1,716 Views |
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4 Replies
1,736 Views |
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Strategic Targets of Indirect Value
Started by Draco18s |
2 Replies
1,738 Views |
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My opinion on the new interface
Started by AxiomExotic |
3 Replies
1,751 Views |
![]() by BadgerBadger |
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Defensive Fleet Stance
Started by Tim_Fragmagnet |
0 Replies
1,769 Views |
![]() by Tim_Fragmagnet |
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4 Replies
1,798 Views |
![]() by Toranth |
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Where did the golems go?
Started by Ovalcircle |
4 Replies
1,837 Views |
![]() by Ovalcircle |
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1 Replies
1,846 Views |
![]() by kasnavada |
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0 Replies
1,904 Views |
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Exo unit unlocks
Started by tadrinth |
1 Replies
1,960 Views |
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2 Replies
1,992 Views |
![]() by Doomsday101 |
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Ideas for AI buildings and capturables.
Started by Spook |
0 Replies
2,075 Views |
![]() by Spook |
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1 Replies
2,090 Views |
![]() by keith.lamothe |
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Ship Trait Ideas
Started by RocketAssistedPuffin |
6 Replies
2,154 Views |
![]() by zeusalmighty |
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Warheads in the AIW2 paradigm
Started by Fluffiest |
0 Replies
2,169 Views |
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6 Replies
2,179 Views |
![]() by x4000 |
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Devourer can die?!
Started by Ovalcircle |
2 Replies
2,195 Views |
![]() by Draco18s |
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19 Replies
2,197 Views |
![]() by Elestan |
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8 Replies
2,239 Views |
![]() by ptarth |
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1 Replies
2,303 Views |
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13 Replies
2,308 Views |
![]() by PokerChen |
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2 questions for clarification
Started by Ovalcircle |
4 Replies
2,310 Views |
![]() by x4000 |
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Hack to move a Dyson Sphere
Started by tadrinth |
5 Replies
2,424 Views |
![]() by x4000 |
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Achievement idea: Optimal Counter
Started by nas1m |
0 Replies
2,451 Views |
![]() by nas1m |
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