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AI War II - Ideas For Maybe Later
Whatever these are, they are interesting but they are definitely out of scope for the basic design of AI War 2. These are things that are definite candidates for things you should put in mantis once that opens up after the design document is locked-down. These may never happen, or they might be stretch goals or expansion content or free DLC or who knows. There's no judgement (positive or negative) attached to an idea in this category. |
294 Posts |
Last post by BadgerBadger |
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AI War II - Non-Urgent Discussions
These are discussions for things that we want to figure out during alpha and early access, and we might as well start talking about them now. However, let's not distract from the core design document with them in the other boards right now. Thanks! |
80 Posts |
Last post by x4000 |
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AI War II - Resolved Ideas
These have made it onto the design document already, or else have no hope of doing so for some reason, so we're decluttering a bit by moving them here. No judgments against anyone for their topic being in here if it's a discard; plenty of Arcen staff's topics are in here, too. |
729 Posts |
Last post by x4000 |
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Mod: Kaizers Marauders
Started by -NR-SirLimbo |
0 Replies
1,716 Views |
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2 Replies
1,531 Views |
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1 Replies
2,603 Views |
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My opinion on the new interface
Started by AxiomExotic |
3 Replies
1,752 Views |
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4 Replies
1,798 Views |
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Things like Dyson Antagonizers
Started by BadgerBadger |
1 Replies
2,821 Views |
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7 Replies
3,234 Views |
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1 Replies
1,846 Views |
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Human Squad 'Swarms'
Started by bladeravinger |
12 Replies
3,262 Views |
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Red Button Experiments
Started by Captain Jack « 1 2 » |
23 Replies
2,874 Views |
![]() by Cinth |
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Artificial Amnesia
Started by Chthon |
1 Replies
3,109 Views |
![]() by Cinth |
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0 Replies
1,904 Views |
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24 Replies
5,102 Views |
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20 Replies
4,540 Views |
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16 Replies
4,416 Views |
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Fleet thoughts
Started by Diazo |
12 Replies
3,049 Views |
![]() by x4000 |
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Trade Caravans
Started by Dominus Arbitrationis |
2 Replies
3,057 Views |
![]() by Draco18s |
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2 Replies
1,992 Views |
![]() by Doomsday101 |
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Strategic Targets of Indirect Value
Started by Draco18s |
2 Replies
1,738 Views |
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16 Replies
3,813 Views |
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Spire, Spire, and more Spire
Started by Elestan |
10 Replies
3,636 Views |
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Warheads in the AIW2 paradigm
Started by Fluffiest |
0 Replies
2,169 Views |
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1 Replies
2,494 Views |
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43 Replies
8,071 Views |
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0 Replies
1,217 Views |
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Get out, the sun is shining !
Started by kasnavada |
0 Replies
1,695 Views |
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38 Replies
4,798 Views |
![]() by x4000 |
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8 Replies
2,239 Views |
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10 Replies
1,487 Views |
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11 Replies
3,070 Views |
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Fleet management
Started by kasnavada |
8 Replies
2,676 Views |
![]() by Asteroid |
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Reclamation : parasite edition
Started by kasnavada |
2 Replies
3,075 Views |
![]() by Pumpkin |
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42 Replies
7,257 Views |
![]() by Pumpkin |
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Thoughts - Critical Ships
Started by Kesseleth |
2 Replies
1,132 Views |
![]() by x4000 |
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Musings on high-cap ships
Started by Mad Rubicant |
4 Replies
2,553 Views |
![]() by GeistenHaus |
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Notifications improvements
Started by MarcaunonXtreme |
1 Replies
801 Views |
![]() by BadgerBadger |
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new command station types
Started by motai |
0 Replies
1,601 Views |
![]() by motai |
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Achievement idea: Optimal Counter
Started by nas1m |
0 Replies
2,451 Views |
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Yet another re-fleeting proposal
Started by NickAragua |
1 Replies
1,606 Views |
![]() by kasnavada |
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"The End"
Started by Nuc_Temeron |
12 Replies
3,297 Views |
![]() by DevoutHaruhiist |
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