I reinstalled AVWW yesterday, and played through a few games of it, (I play it as though it's a roguelike, if I die, I lose and create a new world.) and I got to thinking about AIW2, and a question came up in my mind;
How well will the AI be able to learn from player behavior and it's failed attacks, especially as time goes on?
Personally, I am a huge fan of long games, massive attacks, huge waves and enormous sieges, etc. I have a save I boot up on AIWC every once in a while which is currently on hour 150 or so, max galaxy size, increased unit caps, etc. I am hoping AIW2 will allow for unusually long games like this, but I also hope the AI will try different tactics over time as it realizes things aren't working. It'd be much more immersive.