End-game, "winning" ain't that big of a stretch.
However, losing ?
I'm currently not ok with most of the "losing" conditions in AI War classic. Maybe I missed some, but I see the following ones:
- losing to regular waves (about newbie level, or when underestimating AI when going for higher difficulty than usual)
- letting AI past your guard (raid guardians, EMP's...) => borders on newbie mistakes, and mostly not fun.
- rousing the AI's reinforcement (probably more of a newbie mistake than anything, but also happens when failing alarm posts & tractors).
- AI progress death, of which I see two main possibilities:
- - gaining voluntarily too much AIP at once, aka suiciding.
- - slow death via stalemate (situation I'd like to avoid too)
- core assault defense mechanisms
- specific anti-superweapon waves (tied to AIP)
- punchthrough waves (ie those from warp guardians, warp counterattack guard posts, and warp relays, anything that lets the AI hit planets you weren't expecting. Backdoor Hacker and Warp Jumper AI types might also qualify)
- CPA (actually, as said below, those should be, barring exo waves, the killer move).
There are also scenario specific losing conditions like the exodian blade, if I recall well, but... I think it's out of scope of the expansion.
The only "new" option I see is this one:
Murder Metal-Poor Players (Default On)
In the event that the player has “lost but it just isn’t official yet,” the AI needs to step in and make it official so that players aren’t strung along on false hope. If all players have next to no metal in their stockpile and no way to get more from their current planets (probably resulting from either a nuke or a dwindling resources game), then the AI should get extra killy extra fast.
I'd like the idea but that does not sound like it'd apply to regular games. Unless the AI is going to nuke everything in sight for some reason ?
So first questions: is there other new mechanics that are planned but not in the doc yet, due to the fact that the AI is actually conquering stuff now ? If yes, what
??
Second question: If not - there's been a lot of discussion around those. Two opinions I often find around are that some don't like how the AI is passive in killing you, yet a lot seem to like/need the player setting the pace. Which I see as contradictoy. Should / could the AI be more aggressive If yes, how ?