General Category > AI War II - AI Discussion
Endgame - losing
kasnavada:
--- Quote from: Mánagarmr on September 23, 2016, 03:34:22 am ---CPAs were traditionally the "killer move" the AI did in order to finish off a wounded or unprepared player. That's what it was like back in AIW 2.0 when I started playing, and that's pretty much the mechanic I liked. The "death by stalemate/boredom" must be dealt with.
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Assuming no other mechanic changes, how about... If the AI has had no set-back during the time between 2 CPA waves, CPA waves are magnified ?
Criteria for "no set-back" would be no system neutered / cleaned out, significantly rising quantity of threat ? Possibly something else ?
Mánagarmr:
--- Quote from: kasnavada on September 23, 2016, 04:30:41 am ---Assuming no other mechanic changes, how about... If the AI has had no set-back during the time between 2 CPA waves, CPA waves are magnified ?
Criteria for "no set-back" would be no system neutered / cleaned out, significantly rising quantity of threat ? Possibly something else ?
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As long as it's clearly communicated to the player that you can prevent CPAs or at least mitigate them, sure. It should not be a hidden mechanic. The player must understand WHY he's getting a boot shoved down his throat.
kasnavada:
--- Quote from: Mánagarmr on September 23, 2016, 04:39:21 am ---
--- Quote from: kasnavada on September 23, 2016, 04:30:41 am ---Assuming no other mechanic changes, how about... If the AI has had no set-back during the time between 2 CPA waves, CPA waves are magnified ?
Criteria for "no set-back" would be no system neutered / cleaned out, significantly rising quantity of threat ? Possibly something else ?
--- End quote ---
As long as it's clearly communicated to the player that you can prevent CPAs or at least mitigate them, sure. It should not be a hidden mechanic. The player must understand WHY he's getting a boot shoved down his throat.
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True, does not make sense in the game flow / lore.
chemical_art:
--- Quote from: Mánagarmr on September 23, 2016, 03:34:22 am ---CPAs were traditionally the "killer move" the AI did in order to finish off a wounded or unprepared player. That's what it was like back in AIW 2.0 when I started playing, and that's pretty much the mechanic I liked. The "death by stalemate/boredom" must be dealt with.
--- End quote ---
Unless exo waves are involved they still are. Even then CPA's act as a timer of sorts that on the strategic level kept things moving forward. Especially since down the road CPA's, waves, and exo waves slowly starting getting tools that made it more likely they would occur simultaneously
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