Here, they are going to be something you can encounter, that's somewhat random, and not just "another AI planet".
I don't have issues with the idea from Tridus above where you could install glitchy mechanisms, or if you had to blow-up voluntarily something in order to cause this behaviour. But as a standard set, I think of AI war as a rather serious game - and think those don't really fit in. If the AI do not follow its protocol, it's because its protocol is failing (like the "additional" mechanisms put in playing in 10/10 games) or hacking responses (initiated by the player, and should be a risk). Because sometimes the "base" answer was not enough, so "glitchy", or rather adaptability, was justified.
So... I'm trying to understand here. So, this idea is some kind of unavoidable "trap" mechanisms that would trigger to... presence, or some hidden unpredictable variable, with a random effect that could include raiding any planet, wildy increasing threat, and possibly other stuff ? Is it limited in scope, "easter egg style" and easter egg "effect" on the game ?
edit: missing part of some sentences = not being understood, as a whole.