Author Topic: 9/9/9 Happy fun time  (Read 300 times)

Offline Pireciter

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Re: 9/9/9 Happy fun time
« Reply #15 on: February 13, 2020, 11:51:13 PM »
Easily done, I just have to remember how to use Mantis. :)
« Last Edit: February 13, 2020, 11:53:43 PM by Pireciter »
Welcome to reality...where it is never an ideal case.

Offline BadgerBadger

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Re: 9/9/9 Happy fun time
« Reply #16 on: February 14, 2020, 12:47:15 AM »
Bug is fixed in next release. Thanks for the report!

I don't really ever get to play much, so I get to play vicariously through people's AARs. I might be rooting for the AI though.... Thanks for sharing!

Offline Pireciter

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Re: 9/9/9 Happy fun time
« Reply #17 on: February 14, 2020, 09:52:28 PM »
I might be rooting for the AI though....

Isn't there some saying about AI War not having PvP? ;)


9:00:24 - I sense a great disturbance...as a massive ball of threat goes up in a poof a smoke. 150 left.

9:08 - Unity cleared. Next!

9:18 - Heh, wave on Wallach spawned right on top of the cookie monster. Nomnomnom

9:26 - Butler cleared. Dark Spire are annoyed.

9:30 - Of course, the instigator decided to spawn at the extreme opposite end of my territory.

9:33 - Dark Spire locus? Not seen one of those before. KILL!

9:46 - Why not? Dyson liberated. Now I'm not fighting them as well as I move through.

Heh, what do you know. There's the super terminal. 5 hops from anything on Vincetori.

9:48 - Wallach going down again. It's held off almost 80 threat that's staggered in over the last few minutes, but the wave of saws is going to finish it.

9:50 - There is goes, but it probably took out 70-80 strength worth before it went. Schischak cleaned.

9:52 - Are liberated Dyson supposed to trigger Raid Engines? I keep seeing the timer for the Hadley engine popping up when I have nothing on planet. That's going to be annoying if they do.

10:00 - Wallach is back up, and I'm moving on Kalixa right now.


I'm not going to capture Kalixa yet. My goal is to get the guard posts before the CPA. I don't know yet if I'm going to hit the Co-pros before or after that. I need to do some math.
4 planets plus the 40 AIP from the Golem & Ark is another 120. Total earned will be 326, with 180 reduction right now...puts me at 146. I may not need the Co-Pros...with the floor at 92 I may lose more than I gain by taking them out. Even a 5th planet will be 166. I'll decide later. I think it may depend on how many warp gates I choose to clear when I mobilize toward the AIHW.

Threat has stabilized around 100 or so. About where it was the previous CPA. I think I'm in good shape for the next one. I'm figuring around 180-200 strength.

Current AIP: 92

No updates to the union.
Welcome to reality...where it is never an ideal case.

Offline Ovalcircle

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Re: 9/9/9 Happy fun time
« Reply #18 on: February 15, 2020, 12:44:39 AM »

9:52 - Are liberated Dyson supposed to trigger Raid Engines? I keep seeing the timer for the Hadley engine popping up when I have nothing on planet. That's going to be annoying if they do.


Raid engines can trigger for factions that don't hold territory, though they don't spawn ships in that case. But there was some foolery going on in a Civil War game I played, where I found out that raid engines can actually target planets on the other side of the galaxy if 1. there is no warp gate on the raid engine planet and 2. There is a warp gate next to a planet that is held by the faction being targeted.
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 THE TRUE POWER OF THE AI

Offline Pireciter

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Re: 9/9/9 Happy fun time
« Reply #19 on: February 15, 2020, 11:48:57 AM »
Raid engines can trigger for factions that don't hold territory, though they don't spawn ships in that case. But there was some foolery going on in a Civil War game I played, where I found out that raid engines can actually target planets on the other side of the galaxy if 1. there is no warp gate on the raid engine planet and 2. There is a warp gate next to a planet that is held by the faction being targeted.

Hmm...interesting...I'll have to keep that in mind.


10:02 - Alright, I'd like to get the science from the Dyson, but it's prepare time for this CPA. Moving fleets back home and doing some cleaning.

10:03:12 - Vengeance strike incoming.

10:07:33 - AI, didn't you say you liked the soup I served you at Wallach? Good. Come have some more.

10:17 - Still no CPA? Alright, I'll keep at this cleaning and stocking metal.

10:24:13 - There it is.

10:29:17 - I'm cleaning up Cinna to burn some excess metal and also get scouts in place to watch for threat.

10:34:07 - CPA 1 second

10:34:08 - 2985 ships, 268 strength. *blinks* That's a bit more than I expected. I got scouts in place, full metal reserves, and fleets are on alert. Little over 400 total threat.

10:34:11 - Hmm...I got full metal reserves. Speed switching Wallach CS for a MilII. I'm going to need it because of it's key position.

10:34:34 - Threat inbound. Here they come

10:35:56 - Fleets on station at Wallach. Let's burn this down.

10:38:18 - Now a wave at Wallach AND an AIP Instigator? That's just cruel. At least those have a 10 minute timer. I can wait for a bit.

10:41:42 - Score stands at 307 threat, 11 attack, and 5:36 left before that instigator ticks. Threat has been focusing on Wallach and the Hivehom/Gehenna group. Wallach has been holding it's own for now and the others are being distracted by Dark Spire and two battle stations jumping in and out.

10:43:02 - Ok, I can't wait any longer. 2 transports on a run to get the Instigator. 255/12

10:44:05 - Fleets are passing through Radev. It has an OMD and a Dire Tetuida on site. The OMD rapidly takes out one transport, it's dropped units immediately head straight for it before the other one drops. Then I look closer at that Tetuida...fully charged shield, but 10 health. Group of bombers unloaded to quickly take it out.

10:44:09 - OMD and Tetuida down, but both transports are crippled. Fleet group makes a suicide run at the instigator.

10:44:28 - Got it. 284/4

10:45:57 - Fleets back and recharging. Metal reserves are drained. 245/7

10:46:21 - Taking a gamble...switching Thone CS for a LogiI. I need to get some more economy to bridge through this. Of it's three wormholes, two are blocked by MilIIs and the 3rd is on my southern transport route. I think I'll have a fast enough response time if the AI tries to come through that way.

10:47:00 - Perfect. 4 converters dropped.

10:50:29 - AI taunts: "Error corrected". Umm...I didn't lose anything?

10:55:37 - Things have calmed down quite a bit. Still a little over 200 threat out there, but I'm on a cleaning mission.

11:00 - Back to Butler. Cleaning threat and Dark Spire. Got vision on about 80 of the threat and I know the area to where another 50 or so is moving. Got most of it pinched between the Dyson and my fleet group. Either it dies horribly or...well...dies horribly.


Full disclosure: I did save-scum the CPA once. However, it was due to a misclicked transport load and it pulled all my scouts. I lost threat data and didn't catch it in time so it grouped up, punched through Wallach and rolled up my south flank. Tried saving it, but lost 3 planets and they were hammering on the MDC when I threw in the towel. So, score 1 for the AI. When my scouts were in place I was able to keep watch on where the threat was gathering and whittle it down.

Since there isn't really a true "scout" unit, my scouts that I mention are actually that group of eyebots I captured back in hour 1. Fleet kills any tachyon sentinels, send an eyebot to the farthest corner of the gravity well in low power mode, and you have planet vision.

I'm back to clearing the treasure corner. I've rearranged my fleets a bit so I have a partial fleet back home on roving patrol vs. the static defense and battle station sentries I had been using. The AIP and threat is getting a little high for pure static defense.


Current AIP: 92

No updates to the Union.
« Last Edit: February 15, 2020, 11:53:40 AM by Pireciter »
Welcome to reality...where it is never an ideal case.

Offline Pireciter

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Re: 9/9/9 Happy fun time
« Reply #20 on: February 16, 2020, 12:17:50 AM »
Come one come all, for the main event this evening. You are in for a real treat. A two-for-one special. The AIW2 2-hour event.

Massive fleets? Check.
Evil AI? Check.
Lots and lots of explosions? Check!

Grab your popcorn and buckle up, we are in for a wild ride.

11:10 - Continuing to clean. Fleets and factory back on Schischak picking apart the AI on Kalixa. Threat down to 173 and I got eyes on about 90 of it.

11:10:10 - Ohh..trader pokes his head into Bolo...my MDC planet. I think a few goodies are coming down here. How about the other OMD, force field and the other eidolin. And why not...I'll drop the ZPG as well.

11:10:46 - Cursed golem with this Exo. First one of those I've seen.

11:12:10 - Dark spire poke their heads into Hivehom. "Hi! Don't mind us, we are just going to kill all of your turrets. Ok, Bye!"

11:19:12 - The AI is hitting Thone hard.

11:22:15 - And Wallach. Both Thone and Wallach are done, but fleets are on station.

11:24:01 - Ok, things have calmed back down. Thone and Wallach are back up, but I'm drained on metal.

11:30.29 - There is a massive dark spire fleet forming up on Cormack. AI has almost 80 threat there right now. I just hope the spire goes into the AI planets versus me...

11:32:33 - Thank goodness, they are. A 143 strength dark spire fleet in that area would not have been a good thing.

11:37 - Finally got everything cleared and repaired. It's almost like I'm running in place here.

11:46 - Ugh, now an instigator. It's warden fleet. Threat down to 163

You know what, I'm fighting things quite a bit with these battle stations...

Unlock:
CitadelII
150 Science left

11:51 - Where did Kalixa get that magnifier? Oh, trader...traitor.

11:55 - I swear, the AI somehow knows exactly which planets to attack with waves...it's always the farthest from my fleet group.

12:00 - Well, this was a "slow" hour


Clearing the instigator woke up another 100 or so threat. I'm back up to 252. Probably the only thing good I got so far this hour was the new ZPG to 70% and completing the force field and eidolin. I feel I'm only treading water. I gotta get back on solid ground.


-Intermission-
Please wait...we will return you to your evening dose of explosions momentarily.
-End Intermission-


12:07 - 1 guard post left on Kalixa. I really need to get this thing cleared.

Part of my problem is actually the Dyson. The AI spawns a wave against it, clears it, then all that wave becomes threat. I may need to drop some extra warp gates over there to keep the AI from sending waves that way.

12:10 - ZPG complete. Now I can clear some converters.

12:12 - This threat is getting a little out of hand though. Sitting at 349.

12:16 - Threat back down to 269, vengeance strike underway.

12:24 - CPA declared. 204 threat outstanding.

12:32 - Alright, Kalixa is cleared. I'm pulling most of my forces back except for a few units to drop the CS. I'm waiting for the CPA to be declared before I drop them...keep that AIP lower for the trigger.

12:34:08 - CPA 1 second. 219 threat floating. I'm figuring 250 or so. I'm in a similar position to last time.

12:34:09 - 2707 ships, 255 strength. 473 total threat. Here we go.

12:34:26 - Kalixa CS down.

12:36:32 - Dropped the warp gate on Schischak. I don't want any waves coming back this way if I can avoid it.

12:38:05 - Oh boy. Thone is in trouble. I'm both happy and sad I switched out that CS. 60 strength attacking, a 48 wave incoming, and another 50+ threat enroute.

12:38:39 - I love my tractor units. Pulled ~40 threat straight off right into the MilII planets...then returned for more, because they keep coming. There is still another 50 or so threat moving through Lynx. Mores has about 35, Wallach 40, and Thone...below 3 digits...barely.

12:41:36 - Thone is stable. 265/10. Now I need to get help back out to Kalixa. Threat is starting to gather out there. I'm speed building defenses...another bonus to bringing that factory out there.

12:45 - And that's why...because the other warp gate is still active. Wave incoming to Kalixa. At tempting as it is to delay it by blowing the gate, I'm going to let it land and take it out afterwards.

12:46 - I think the stuck warden came back. Small group on Cormack. It's a bunch of sentinel gunboats...but not firing on my units. They only woke up when the Dark Spire spawned.

12:48:25 - These waves are getting a little stronger. 2600 ships in this one.

12:50:54 - Argh. Dire Widow steals about 50 ships and takes them into Hadley...with the raid engine.

12:53:03 - Yep. Warden is stuck. Two battle stations approaching like turtles...and all those gunboats just sitting there not firing. Looks like hunter fleet is affected as well. I'll mantis a save.
Edit: Playing around with my test save, it seems to be intermittent. They wake up on the save load, but sometimes "die" again after a bit. I'll hold off on the mantis for now unless I can find something consistent that triggers it.

12:53:56 - OMD done, now I have a battering ram against those Exos.

12:54:35 - Wormhole Instigator? Well...I'm not going to hit that AIP until real late, and maybe not at all. I'll let it stew for a trigger or two. Still cleaning threat up.

12:54:44 - Prepare for the swarm. Hive golem repaired. +30 AIP though. It's amusing...on the floor at 119, one point below threat waves :)

12:54:52 - Alarm post on Hinton hacked. No AIP increase for you!

12:57 - Oh dear...reprisal wave and I screwed up with the golem. Kalixa is in trouble. Almost 120 strength bearing down on it.

13:00 - That was too close. Lost Kalixa command and almost lost the coordinator as well. A little engineer micro on the force fields was the only thing that saved it.


A long one this time, but productive. Only took one planet, but with that one having a hive golem it was worth it. A lot of this session was long term investments. I got another ZPG online and the OMD to help out against those Exos. I'm going to continue clearing this threat and get the Ark and converter on that other corner planet. I have ~200 threat, but have eyes on about 120 or so. I also need to dispatch a fleet to take out that instigator. I've let it sit longer than I would like...4 triggers.

Current AIP: 119

Have a full picture this time on the union:
« Last Edit: February 16, 2020, 12:37:14 AM by Pireciter »
Welcome to reality...where it is never an ideal case.

Offline Pireciter

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Re: 9/9/9 Happy fun time
« Reply #21 on: February 17, 2020, 07:44:35 PM »
Nearing the endgame here. My focus this hour is on cleaning the threat down and preparing the way to the AIHW.

13:03 - Instigator down. 5 triggers

13:09 - !!! Where did that spire fleet come from. 80 strength just popped into Ormuzd...my homeworld. I'm guessing they choose to run through Hivehom? Well..I have an OMD there. Should make short work of it.

13:14:45 - So, Hive golem into Hinton...all by itself. Let's see how long it takes it to clear it.

13:17:44 - And done. Hive golems are awesome.

13:20 - And now I have a Thanatos.

13:23 - I'm going to station the ark and golem on the Dyson while I suck all the science from it.

Taking a look over the science..I'm a little confused on the Citadel unlocks. If I'm interpreting it correctly, it says it gives more citadels with the upgrade?


Unlock:
Melee IV(V)

1150 Science left

Scary, scary melees. I think I'm going to clear to a couple extenders to bump my count of them a bit.

13:40 - Eden drained. Now I'll pop my CS and let Dyson go do Dyson things again.

13:52 - Enki and Rondelle cleared. Probably going to clear Shortliffe and Radev next for the extenders there. I'm going to double at least two groups of saws and maybe my siege frigates.

14:00 - Clearing continuing. Hive about MarkIV, and Thanatos almost MarkII. Thanatos on defense duty and Hive is helping clear. Threat at 138.


Boring hour I know, but this is all prep work for the final push. I'm still thinking about the details, but I have a rough plan. I'm clearing the route down toward the AIHW now so I can press quickly after the CPA. I'm hoping this is the last one.

I'm still debating on the AIP plan. 2 planets to cap, possibly some distrib nodes, and I see a couple other AI structures that I may just kill instead of hacking. I'm figuring another 25-26 floor, with 50-~52 progress. I have 19 buffer left, so it's real close. I got AIP coming from the HW structures...there's 96 from the 12 posts there. If I hit the Copros, that will give another 60 buffer, but 40 floor. Ugh...I may grab the second MDC. I'll only have to suffer an Exo or two before this ends. With all my fleets nearby, reinforcements will be close. I'll make a final decision later.


Current AIP: 130 (Earned: 291, Reduction: 180, Floor: 130)

State of the Union:

« Last Edit: February 17, 2020, 07:46:18 PM by Pireciter »
Welcome to reality...where it is never an ideal case.