I feel like some entertainment. Chaos and mayhem are on the cards today. I'm sure I'm going to regret it.
2:01 - Fleet warps into Cormack. The Dark Spire take offense to that. Fleet turns and scatters. "Have fun! Don't break too much!"
~2:02 - Well, that was lame. I was hoping for something more lively then that. Meh.
2:03 - Wave cleared, more undead join the party.
Alright Dark Spire, you disappoint me. Do I need to come in there and teach you how to REALLY party?
Yes...yes, I think I do.
2:04 - Fleet jumps back into Cormack. Horde of zombies come to play as well
2:04:29 - Ah, now you are starting to get the hang of it.
2:04:51 - There you go! Come join the party!
2:05:05 - Much better! Have a ball. I'm outta here.
2:05:47 - Now wait a minute, I didn't say follow me. "But you were having sooooo much fun!!!"
Ugh...fine. At least you took out a couple guard posts.
2:07:09 - Last call! Party is over! Now to go clean up the trash.
Wait...are you mad because the party is over? I'm done playing for now. Maybe later.
2:09 - Oh yeah, I wanted to take out the warp gate.
2:09:24 - Of course a wave is spawning using it...meh. I can handle a stall. Gate down. +5 AIP.
Ok, I need to finish neutering around Makassar and prep for the CPA. I still have not seen the Exo. Wonder if it already died against my defenses and I missed it...
2:12 - CPA declared. Neuter faster and get that threat cleared
2:13 - Ah, there's the threat ball. It can't make up it's mind between Cormack and Eckert.
2:16 - Oh, and some on Tertius. Figure it's coming at Hivehom.
2:17 - Yep.
2:17:36 - Damn, there's a lot of Mark VI ships in the threat. I didn't wake any of those up with my DC run. Must have been another party(bar fight) somewhere else.
2:22:02 - CPA 1 second
2:22:03 - 87 strength? I was expecting 100 something. Not that I'm complaining.
2:23 - Of course, the wave sneaks through and takes out Makassar. Fleet enroute.
2:23:47 - Yeah, must still be a bar fight going on. Threat popped over 100 with the wave still here.
2:24:24 - Can combat engineers repair forcefields when they are being attacked? It has the "Can't be repaired" flag, yet there they are. Never noticed that before...oh the possibilities.
2:25:30 - A lot of the threat came out to play. 39 strength on Makassar, another 79 somewhere else.
2:25:48 - Add an Instigator base to the list. It's on Tarian.
2:27:19 - 30 threat, 38 attack
2:30:15 - Instigator trigger, 21/3.
2:33 - Instigator cleared. Threat at 20.
Well, that was fun. The Dark Eidolin right at CPA start was annoying, but that's what I get I guess. Where's my trader? Have not seen him at all.
Alright, now...where was I? I would like to get that other fleet, but with no hacking points I can't deal with the raid engine. I don't really want to eat the 5 AIP.
So...instead I'll pop the node in the same planet and suck a single trigger. That will get me enough points. I'll have to take out the OMD the old fashioned way before that or I'll lose the hacking ship.
2:37:01 - First trigger. 2 minutes until the next.
2:38:30 - OMD Down. Everybody in. Oh, and another wave of tanks at Makassar.
2:39:05 - and....done. I'll come back to you in a minute.
Meanwhile on Makassar...
Oh another wave of bombers and saws? And Dark Spire again.
Makassar clear, now to get that fleet. Ohh...and trader heading to Hivehom. Let's grab some additional defense ships to help out. I'm not going to max it though. This is a crumple world to delay the AI. Don't really want to dump too much in it.
And went all the way to the homeworld. Power gen time. I think I'll grab the FF and one of the OMDs for now. Just in case something big slips through. Probably will end up moving it somewhere else.
It's just a good day for me. Makassar gets some goodies as well.
2:51 - Gehenna is mine. MilI I think. Don't really care too much about this planet after I get the fleet. While it's building, let's take a look around...
Key things I see:
2 more data centers: Fasmi & Wallach
The other MDC: Ahnit
Melee Tech vault: Murdoch
ZPG: Mores
Another Frigate fleet: Nillson
Yeah..I need to grab that coordinator. I think I'm going to have to spend some more hacking points going toward those centers and ZPG. The best routes both have raid engines on them and detours are not scounted or involve going past OMDs. I'm going to secure what I got first and get this frigate fleet online before I commit anywhere for now.
I think I need to get my econ up a little more as well. Let's spend some of this science. 6 matter converters up for all these goodies right now. Pausing most of the frigate production until I can get some more economy going.
Unlock:
Harvesters III
Engineers III
5250 science left
I going to need to neuter Murdoch and Batara soon. Both are M.IV planets and that's going to be annoying.
3:00 - Ion cannon down on Murdoch and the Dire Pike is at 30%. Next wave incoming in a couple minutes, but should handle it fine.
I need to figure out where to go after I neuter things. Do I grab the coordinator now? Hit the DCs? I think it will depend on how my economy is and how soon I can get the ZPG up and running. 6 matter converters sucks, and I'm going to need more with all the frigates coming online. Almost wondering if the AIHW is over to the north west somewhere...two Mk.VI planets right next to each other.
Current AIP: 41
State of the union: