Author Topic: Zenith Lore Question  (Read 3070 times)

Offline Pumpkin

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Zenith Lore Question
« on: April 13, 2015, 02:51:14 am »
Okay, so Zenith are giant spaceships called golems. Their "body" is part mechanic and biologic, and they have "microbial life" where something like a cell is of the average size of a human. [from SBR's teasers]

Well. But there is more commonly sized Zenith vessels (beam frigates, Zombards, etc, plus the special Dyson Gatling). What are they? Unmanned autonomous combat ships? Young Zenith beings that can become golems with time?!? But if Human and AI build some, are they "cloning" Zenith beings, so they are more Human or AI than true Zenith, culture-wise? And I suppose that when Human repair a broken golem, it just take control of the "dead body" of the old Zenith being. So the other moving golems (the trader, the devourer, the Dyson sphere, the miners, etc) are living Zenith beings, and maybe they have memories of the Zenith's "golden age" (before they became remnants).

Oh, just a note: please say where your info are from or precise they are speculations.
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Offline Aklyon

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Re: Zenith Lore Question
« Reply #1 on: April 13, 2015, 09:37:33 am »
I might be misremembering it, but I thought the dyson gatlings were already said to be autonomous combatants.

Offline Aeson

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Re: Zenith Lore Question
« Reply #2 on: April 13, 2015, 02:02:52 pm »
Quote
But there is more commonly sized Zenith vessels (beam frigates, Zombards, etc, plus the special Dyson Gatling). What are they? Unmanned autonomous combat ships?
On the gatlings:
Quote
I've always seen the dyson golem as being one big Zenith that is super ancient, yes.  The dyson gatlings are basically a good example of the little "helper creatures" that are alive but not super smart.  They aren't Zenith per se, but they service the Zenith and live on and around them.  The utter scale of the dyson golem is such that even its "tiny little guys that live on it" are very large by human standards.
Posted by x4000 here: http://www.arcengames.com/forums/index.php/topic,17063.msg184764.html#msg184764

On the human-built and AI-built Zenith vessels:
We know that the current form (and, from what I remember of past versions, most or all of the previous iterations) of the Zenith Starship is a product of reverse engineering alien artifacts (which are presumably Zenith in origin; hence the name of the starship) from the description of the vessel. As a starship rather than a fleetship, it's probably a manned vessel (at least if my memory serves me well; I seem to recall that being one of the main distinguishing features of a 'starship' as opposed to a 'fleetship,' with another being scale). As a product of reverse engineering, we know that it's a replication of the function (and perhaps the form) of Zenith technology using the human technology base rather than Zenith technology induced to replicate itself.

We also know that the Zenith Devastator is a Zenith designed vessel, and so probably a "helper creature" similar to the Dyson Gatlings. In this case, I'd tend to say that it's something that the human and AI factions were able to induce to reproduce rather than replicating the technology using the human tech base, though the latter is possible if they went for the somewhat foolish option of copying the original exactly (or as nearly so as they could manage) rather than asking themselves how to best apply the technology derived from the reverse engineering process.

I would tend to think that the majority, or perhaps all, of the fleetship Zenith vessels are, like the Zenith Starship, applications of technology developed through attempts to replicate the function (and perhaps form) of Zenith technology within the human tech base rather than being Zenith or Zenith helper creatures cloned or induced to reproduce by the humans and the AIs, in part because we don't really get any indication that we're "growing" Zenith ships, and in part because the Zenith Devastator is a much later addition to the game than most of the other Zenith stuff and could be something that we gained access to through, say, the Zenith nebula factions, which were introduced in the expansion preceding the one which introduced the Devastators (Zenith starships were base-game; VotM introduced the Devastators and Hydras; Ancient Shadows introduced Medical Frigates, Siege Engines, and Reprocessors; and Zenith Remnant introduced Autobombs, Beam Frigates, Bombards, Chameleons, Electric Bombers, Mirrors, Paralyzers, Polarizers, and Viral Shredders; note that it's only in VotM that any of the Zenith ships are explicitly a Zenith development, and even so none of these are used by any Zenith factions of which we are aware, and that prior to this all indications are that alien techbase fleetships other than the Neinzul are applications of the results of human attempts to replicate alien technology). This would put the majority of the human-built and AI-built Zenith ships into the unmanned (semi)autonomous combat ships, in my view.

Another possibility for the Zenith vessels which were introduced later is that they're the product of cooperative development between the humans (or AIs) and the Zenith factions with which they're in contact and friendly, much like how the Spire Corvette is the product of a joint project between humanity and the Imperial Spire (based on the unit description; ok, fine, it's not necessarily a joint project, but the humans got those Spire Frigates from somewhere before they were modified to the Corvette standard).

Regarding the nebula-Zenith ships:
I would tend to think that these are either relatively "young" Zenith (though how "young" is open for debate since indications are that Zenith start out roughly human-sized based on post #14 in the above-linked thread, also by Chris) or more examples of helper creatures similar to Dyson Gatlings (in which case the actual Zenith are probably the starbases they're trying to defend).

Regarding the trader toys:
I kind of like the idea that these are young(ish) Zenith or larger varieties of helper creatures that you feed (probably with an additional Trader fee) in order to "build." No real basis outside of the whole "Zenith technology is a byproduct of how they grow and (possibly) shape themselves" thing.
« Last Edit: April 13, 2015, 02:13:48 pm by Aeson »

Offline Pumpkin

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Re: Zenith Lore Question
« Reply #3 on: April 13, 2015, 05:27:40 pm »
Thanks a lot! Quite impressive database of yours! ;D
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Offline Captain Jack

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Re: Zenith Lore Question
« Reply #4 on: April 13, 2015, 05:38:27 pm »
Regarding the trader toys:
I kind of like the idea that these are young(ish) Zenith or larger varieties of helper creatures that you feed (probably with an additional Trader fee) in order to "build." No real basis outside of the whole "Zenith technology is a byproduct of how they grow and (possibly) shape themselves" thing.
I might know an easy check: are they vulnerable to Acid Sprayers? iirc the Acid Sprayers work by damaging the organic components of Zenithcraft, so if trader toys are vulnerable to them it's safe to say they're Zenith organisms.

If they aren't vulnerable, they're either Zenith technology instead of entities, or there's a meta reason they aren't. Could just be balance or oversight, might be worth a mantis post anyway.

Offline Aeson

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Re: Zenith Lore Question
« Reply #5 on: April 13, 2015, 06:33:00 pm »
Regarding the trader toys:
I kind of like the idea that these are young(ish) Zenith or larger varieties of helper creatures that you feed (probably with an additional Trader fee) in order to "build." No real basis outside of the whole "Zenith technology is a byproduct of how they grow and (possibly) shape themselves" thing.
I might know an easy check: are they vulnerable to Acid Sprayers? iirc the Acid Sprayers work by damaging the organic components of Zenithcraft, so if trader toys are vulnerable to them it's safe to say they're Zenith organisms.

If they aren't vulnerable, they're either Zenith technology instead of entities, or there's a meta reason they aren't. Could just be balance or oversight, might be worth a mantis post anyway.
The current in-game unit description text only says that the Acid Sprayer's attack is good against some of the more unusual hull types, so I'm not sure that the unit description given on the wiki's Zenith Remnant page is accurate for the current game version.

As far as the actual test goes, a quick check suggests that the trader toys are neither immune to acid nor particularly vulnerable to it. At a rough estimate, about half of the Zenith fleetships have hull types against which Acid Sprayers have bonuses; none of the Golems have hull types against which Acid Sprayers have bonuses if I recall correctly, and the same is true for Dyson Gatlings. As such, I can't say that the suggested test seems particularly useful; in my opinion, it'd be fairly inconclusive even if the trader toys were of hull types against which the Acid Sprayer had bonuses since the trader toys are big things and big Zenith things don't appear to be particularly vulnerable to Acid Sprayers anyways.

At any rate, the idea that the trader toys are living entities rather than machinery is more something that amuses me than something that I feel to be true in the game universe.
« Last Edit: April 13, 2015, 06:36:24 pm by Aeson »

Offline Captain Jack

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Re: Zenith Lore Question
« Reply #6 on: April 13, 2015, 06:51:44 pm »
That's actually really interesting. I haven't seen Acid Sprayers outside the wiki in a long time, and the stuff I was reading there suggested that Acid Sprayers existed to kill all things Zenith. Wonder how old this stuff is.

Offline Aeson

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Re: Zenith Lore Question
« Reply #7 on: April 13, 2015, 09:04:54 pm »
That's actually really interesting. I haven't seen Acid Sprayers outside the wiki in a long time, and the stuff I was reading there suggested that Acid Sprayers existed to kill all things Zenith. Wonder how old this stuff is.
A reasonable amount of it probably dates back to when The Zenith Remnant came out. I think the expansion pages probably haven't been heavily edited since the associated expansion came out in most cases; for example, the Light of the Spire page still refers to the Spirecraft Ion Blaster (which has been replaced by the Spirecraft Translocator, if I'm not mistaken) while the Children of Neinzul page still claims that Neinzul Enclave Starships act like mobile spacedocks, which I want to say hasn't been the case since sometime in 6.x (6.024, maybe?).

Offline Captain Jack

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Re: Zenith Lore Question
« Reply #8 on: April 13, 2015, 10:27:21 pm »
That's actually really interesting. I haven't seen Acid Sprayers outside the wiki in a long time, and the stuff I was reading there suggested that Acid Sprayers existed to kill all things Zenith. Wonder how old this stuff is.
A reasonable amount of it probably dates back to when The Zenith Remnant came out. I think the expansion pages probably haven't been heavily edited since the associated expansion came out in most cases; for example, the Light of the Spire page still refers to the Spirecraft Ion Blaster (which has been replaced by the Spirecraft Translocator, if I'm not mistaken) while the Children of Neinzul page still claims that Neinzul Enclave Starships act like mobile spacedocks, which I want to say hasn't been the case since sometime in 6.x (6.024, maybe?).
That adds up. One of the things I want to do in the revamp is separate out older system info into a sort of legacy document. If I find anything else like this do you mind if I message you for info/explanations?

Offline Pumpkin

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Re: Zenith Lore Question
« Reply #9 on: April 14, 2015, 04:29:11 am »
That's actually really interesting. I haven't seen Acid Sprayers outside the wiki in a long time, and the stuff I was reading there suggested that Acid Sprayers existed to kill all things Zenith. Wonder how old this stuff is.
A reasonable amount of it probably dates back to when The Zenith Remnant came out. I think the expansion pages probably haven't been heavily edited since the associated expansion came out in most cases; for example, the Light of the Spire page still refers to the Spirecraft Ion Blaster (which has been replaced by the Spirecraft Translocator, if I'm not mistaken) while the Children of Neinzul page still claims that Neinzul Enclave Starships act like mobile spacedocks, which I want to say hasn't been the case since sometime in 6.x (6.024, maybe?).
That adds up. One of the things I want to do in the revamp is separate out older system info into a sort of legacy document. If I find anything else like this do you mind if I message you for info/explanations?
Do ask on the forum, please. I'm interested too and maybe I'm not the only one.
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Red.Queen

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Re: Zenith Lore Question
« Reply #10 on: April 14, 2015, 04:52:16 am »
Chiming in briefly to give my hearty endorsement for any and all efforts to collect and organize lore.  Efforts that even separate and note legacy info is even better, and warms the cockles of my cold mechanical heart from an archival nerd/version control standpoint.
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Offline Captain Jack

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Re: Zenith Lore Question
« Reply #11 on: April 14, 2015, 11:34:04 am »
Chiming in briefly to give my hearty endorsement for any and all efforts to collect and organize lore.  Efforts that even separate and note legacy info is even better, and warms the cockles of my cold mechanical heart from an archival nerd/version control standpoint.
I'd be cautious in my enthusiasm. Wiki content is uneven across versions, and most of it focuses on playing the game. The version change information is utterly fantastic and well documented, and is a much better source of legacy information.

Offline Aeson

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Re: Zenith Lore Question
« Reply #12 on: April 14, 2015, 08:56:45 pm »
That adds up. One of the things I want to do in the revamp is separate out older system info into a sort of legacy document. If I find anything else like this do you mind if I message you for info/explanations?
I don't really know how much I'd be able to help you with a legacy document. I might be able to guess when it came from, but I can't really be certain. I'd suggest that if you do try to do a legacy document, you should probably create a thread for it, and then you can get input from many of the older members and not just one or two people as to when we think something changed.

At any rate, I tend to feel that if you're going to do a set of pages on legacy information, you might want to break it up by when the 'big' changes occurred. So, some of the 'major' change points:
- Crystal was removed in v7.011 and Hacking Progress became listed in the resource bar
- The current hacking mechanic was largely introduced in v7.002
- Map untangling came in with v6.044
- Somewhere in v5.x there was a rework of the hacking mechanics present at the time (I think v5.028, which introduced the Knowledge Hacker and Ship Design Hacker)
- Somewhere in v4.x, knowledge raiding changed from being something you could do with any old science vessel so long as the world had supply to something you couldn't do without the Science Vessel III, which was a station that you had to build in AI-controlled territory in which you had supply and defend while it collected knowledge. There might also have been a bit of time where k-raiding simply wasn't possible.
- The old shields seem to have been removed in v3.713
- The change to the Unity 3D engine seems to have occurred with v3.189

Chiming in briefly to give my hearty endorsement for any and all efforts to collect and organize lore.  Efforts that even separate and note legacy info is even better, and warms the cockles of my cold mechanical heart from an archival nerd/version control standpoint.
I'd be cautious in my enthusiasm. Wiki content is uneven across versions, and most of it focuses on playing the game. The version change information is utterly fantastic and well documented, and is a much better source of legacy information.
Yes, that they've kept most of the changelogs available on the wiki is useful for legacy information. It's a bit of a pain to navigate to the older ones, though, and it's a royal pain to search through them.