So yeh, story time!
I pick Z polarizers again, thinking they'd be fun and strong unit. Homeworld spawns next to a Mark IV planet... I think I can probably take it out extremely quickly. So start preparing. Then I get curious. I wonder, just how much damage does a Z Polarizer do? It says "attack * armour rating". Ok, so vs a mark IV bomber, it should be 7000 * 96... I check the reference thing in stats... That's weird, Mark IV bombers BEAT them. Something ain't right. So I send one to an enemy planet, pause right as it arrives, and start checking the damage values. Turns out the "armour rating" is rather arbitrary. My findings.
Note: Armour rating = actual damage / 96 (damage of mark II Z polarizer). Armour value = displayed armour in the ship's tooltip. With AV/AR, lower = better.
Ship Name | 'armour rating' | armour value | AV/AR |
Fighter | 20 | 200 | 10 |
Frigate | 24 | 300 | 12.5 |
Zenith Bombardment Ship | 24 | 300 | 12.5 |
Bomber | 44 | 1000 | 22.72 |
Spec ops post | 88 | 2000 | 22.72 |
Wormhole gaurdpost | 2 | 0 | DIV/0 |
Warp gate | 62 | 1000 | 16.12 |
Orbital Command Station | 76 | 1500 | 19.73 |
Siege Starship Mark III | 28 | 200 | 7.14 |
AI Missile Gaurd Post | 56 | 800 | 14.28 |
No pattern at all. They barley kill bombers faster then frigates (27 hits vs 30, 1000 armor vs 300). What I assumed would be the armor rating isn't the armor rating at all.
Conclusion: Tooltip needs to be fixed to match the ship, or the ship needs to be fixed to match the tooltip. I'd prefer the latter.
PS. Wasn't sure if I should put this in bug reports.