Author Topic: Your favorite maps/# of planets?  (Read 2160 times)

Offline mavorspam

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Your favorite maps/# of planets?
« on: December 01, 2010, 02:35:18 pm »
Just finished my first real game of Ai War, an epic 14 hour campaign against two level 6 Ai's (entrenched homeworlder and sledgehammer). Was playing the Spire campaign, and was about a minute out from building the last spire building when the Ai unleashed a brutal assault, wiping me out (love the fact that I'm losing by the way). I'm looking for some ideas for my next campaign. I played on an "X" map, 60 planets, and was wondering what some of you vets think gives you the best strategic experience?

Offline keith.lamothe

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Re: Your favorite maps/# of planets?
« Reply #1 on: December 01, 2010, 02:43:34 pm »
I'll leave the question for the folks who actually have time to play ;)

But do you have the EventAttackCompositionLog.txt for that last attack?  It only shows up if you have advanced logging on, though.  Just curious to see what it was throwing at you.
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Offline Wingflier

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Re: Your favorite maps/# of planets?
« Reply #2 on: December 01, 2010, 02:50:35 pm »
Like Chris (the designer) has said, 80 planet maps are what the game were originally designed for, and in my opinion, are still the best option for play.  I like to play with Cross-Planet attack mode on because I find it makes the game more realistic (and unpredictable), and I can't imagine playing the regular "wave mode".  Lots of people play both ways though.

The "X" maps are actually probably a little tougher than just the regular "hubs" style layout, because you are more or less forced to take planets along the way, increasing your AIP more than you may have had to on another map layout.
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Offline Vinraith

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Re: Your favorite maps/# of planets?
« Reply #3 on: December 01, 2010, 03:06:10 pm »
My "standard" setup is an 80 planet map on realistic, which creates the most unpredictable wormhole configurations. I play complex ships, all the default stuff "on" except "unexplored planets" set to hidden, vary my minor factions from game to game (though I've got a particular fondness for colony rebellions) and only ever use the "schizophrenic" AI modifier. AI Plots vary, but I tend to be conservative with them. Auto AI progress set to 1 every 10, enough to keep me moving but not enough to rush me.
« Last Edit: December 01, 2010, 09:48:56 pm by Vinraith »

Offline lanstro

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Re: Your favorite maps/# of planets?
« Reply #4 on: December 01, 2010, 08:36:02 pm »
I play 80 planet realistic, it seems to give the most strategically interesting maps.

Offline Echo35

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Re: Your favorite maps/# of planets?
« Reply #5 on: December 01, 2010, 08:45:57 pm »
Usually I do 80, but I'll do 60 as well. Most of the time I do Realistic or Simple Hubs. I hate the maps with very few connections, like the new Maze ones, or Vines. With how my luck is I always seem to get stuck behind a Mk. IV planet EVERY TIME.

Offline Lancefighter

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Re: Your favorite maps/# of planets?
« Reply #6 on: December 01, 2010, 09:02:36 pm »
working a maze map myself, i kinda like those. Simple enough to understand easily, and not too bad at having conections everywhere (I'm looking at you crosshatch maps)

Anyway, as for defense, the only option to defend against spire waves is to have a single chokepoint. On an x map, it should be easy - the middle makes the best spot... it will also mean that your travelling a great distance to recover shards etc though.

A secondary idea might be to cut off as many hostile warp gates as possible - spire waves only come from warp gates, so cutting those off is the best idea. You can run deep shard raids like this as well, cutting off enough gates so that hostiles dont spawn close enough to the shard
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Offline PineappleSam

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Re: Your favorite maps/# of planets?
« Reply #7 on: December 01, 2010, 09:44:46 pm »
I'm still experimenting, but an 80 planet realistic map with undiscovered planets turned off is my current favourite. It adds an extra exploration element to the game, uncovering new worlds and connections as I go!

Offline afguy200105

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Re: Your favorite maps/# of planets?
« Reply #8 on: December 01, 2010, 10:57:17 pm »
I have been playing with 70 planets on simple/realistic mostly.  I am still a novice really, but have quite a few games under my belt.  However, I play with the complete visibility option turned on for every game....I find it hard enough to play even with being able to see everything! 

Offline zebramatt

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Re: Your favorite maps/# of planets?
« Reply #9 on: December 02, 2010, 03:11:27 am »
Concentric circles is a great map type.

I usually play anywhere between 40 and 100 planet maps.

Offline Ozymandiaz

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Re: Your favorite maps/# of planets?
« Reply #10 on: December 02, 2010, 03:51:05 am »
realistic/80

sometimes realistic/120

realistic is my fav map type, seems the most, well, realistic, and has a decent ammount of chokes, and cponnections as well as favourable and unfavourable connections.
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Offline Dyers_Eve

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Re: Your favorite maps/# of planets?
« Reply #11 on: December 02, 2010, 05:59:44 am »
I've tried 40 planets but find it makes the game more difficult as you don't have much knowledge and the few remaining AI planets get all of the reinforcements. I've been playing on 60 planets and realistic (7.6diff since I seem to get trashed on 8 diff for now...)

Even with 60 planets I find that there are a lot of planets and even clusters of planets that are completely useless. Like 1-3 resources and a counterattack post or whatnot and nothing of value within 2 hops. I don't really want to go up to 80 planets as I imagine it will just be more of a grind or having to chain transports around. The cap you get from turrets and scouts and ships never change so you just end up with more space to defend and not enough to defend it.

Offline mavorspam

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Re: Your favorite maps/# of planets?
« Reply #12 on: December 02, 2010, 09:15:13 am »
Looks like most of you guys like a map closer to 80 planets. Looks like I'm upping it from 60.

But do you have the EventAttackCompositionLog.txt for that last attack?  It only shows up if you have advanced logging on, though.  Just curious to see what it was throwing at you.

Keith I didn't have advanced logging on, but I included a save a few minutes before the AI stomped me into the ground. Maybe that helps. And to think I almost restarted the game at one point because I felt it was getting too easy, lol. My once bristling empire was getting attacked from all angles, so I rallied the ships I had left to the planet adjacent to my homeworld as I was very close to completing the Spire transmitter. Still got stomped on though. Great game but not sure how I could've stopped that assault.

Offline keith.lamothe

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Re: Your favorite maps/# of planets?
« Reply #13 on: December 02, 2010, 09:45:39 am »
Great game but not sure how I could've stopped that assault.
The first time you run into it?  Probably not set up to handle it, no, unless you've done a bit of reading.

My suggestion is to:
1) Pick your territory such that you have easily defended chokepoints between "the outside world" (which can include some of your territory) and your homeworld.  It doesn't have to be just one chokepoint though obviously that helps.
2) Preferably, if you can have secondary chokepoints either 3+ hops out or 3+ hops in from those primary chokepoints, that helps a lot.
3) On both primary and secondary chokepoints, plant your Spire cities, covering the wormhole through which the enemies will need to go to get closer to your homeworld; place normal ff-generators over the actual wormholes to provide the actual blocking mechanism (spire city shields don't stop movement, but don't apply the 75% damage reduction to outgoing friendly fire, either).
4) Build up the chokepoint cities as strong as you can; those higher level defense modules (particularly from the capitol) can really help.  Backing them up with normal turrets can be a good idea too.  And of course, your normal fleet and Spire fleet (which should be built to cap if at all possible, obviously); don't forget that all this stuff can be munitions-boosted to at least some degree.
5) The enemy will likely smash through your primary chokepoints but it almost certainly won't have an easy time of getting through all those multilayer shields to the actual ff(s) covering the wormhole, and the sheer firepower of all that stuff is causing them great losses.  And then they have to deal with your secondary points, if you managed to include those, etc.  It's quite likely that they just won't be able to make it to your homeworld in time to stop their impending doom ;D
6) If you need to, you can hit them with EMPs or even Nukes as they pass through a system without a chokepoint, just to slow them down and/or separate the immune-to-emp/nuke ships from the others.  Gratuitous use of lightning warheads may also be helpful.

I'd also add that since this is largely a delaying action, grav turrets and logistics command stations wouldn't be a bad idea if you can manage them; the way the waves work is a bit strange with respect to speed modifiers, but if you cover an entire enemy battlegroup with a speed dampener like that it should work fine.

Also remember that the special attack waves spawn from an AI structure that has the Warp Gate (Wave) or Warp Gate (Full) ability; this is generally just the warp gates, AI Eyes, etc.  Anyway, you can take your Spire fleet and glass out a significant "no man's land" before hitting the "Declare Independence" (or, rather, build-transceiver) button just to increase the distance the attack battlegroups have to travel and thus decrease the amount of time you need to actually fight them.  Nothing's stopping you from filling that no-mans-land with logistics command stations to slow stuff down, though ;)

There's tons of other things you can do to help, it just kinda depends on which specific toys you've gotten from the ARS's, etc (awesomebombs and doomshrooms; er, autobombs and nanoswarms, could possibly be hilariously effective, for instance).
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Offline snrub_guy

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Re: Your favorite maps/# of planets?
« Reply #14 on: December 02, 2010, 10:41:19 am »
Doomshrooms? Awesome. I smell another expansion- Plants V.s A.Is.

On topic, I usually sit at around 80 planet maps, simple, realistic or maze. My only completed game however (he says blushing) was on a spokes map.