Author Topic: Younglings not using regeneration chambers  (Read 1487 times)

Offline Vacuity

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Younglings not using regeneration chambers
« on: May 24, 2014, 12:18:39 pm »
I feel like I'm missing something here: I have younglings that are not in combat, just waiting around with their health slowly dropping down.  I have two empty regeneration chambers on the same planet.  There are no enemies, no combat, this is in fact being tested on a brand new game and the first wave hasn't arrived yet.  But my younglings are merrily expiring in little explosions with nary a regard for the chambers I built specifically for them that lie less than a forcefield's diameter from them.  I'm sure that in some previous game a long time ago they actually *used* the regeneration chambers, but for the last however many games, they generally haven't.  Is there a setting I changed somewhere and need to change back?

Edit: Figured I'd supply a save game, but having restarted and now producing *only* younglings, they are using the chambers.  It's very weird.  It seems like maybe if there are a lot of other ships on the planet, the younglings' AI skips the check for a regen chamber.

I'll try again and get a save where it's happening as it seems like there's a definite bug.
« Last Edit: May 24, 2014, 12:55:30 pm by Vacuity »

Offline Vacuity

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Re: Younglings not using regeneration chambers
« Reply #1 on: May 24, 2014, 01:17:20 pm »
Here's a save.  As I suspected, with fewer ships on the planet, the younglings were using the chamber, but with more ships present they were "forgetting".

Offline Shoat

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Re: Younglings not using regeneration chambers
« Reply #2 on: May 24, 2014, 05:46:21 pm »
Yes, they're a bit inconsistent about that.

Sometimes they'll rush over to the regen chamber over on the next planet while engaged in a huge (1000+ v 5000+) battle, other times they'll forget to use the regen chamber right next to them even though they're just standing around idly in a system with a few hundred other ships.

It seems like just another one of the performance issues the game (understandably, considering it's size and complexity) has.

Then again, since random youngling deaths don't really put a huge economical dent into the player's empire, it's not really a big deal.

Offline MaxAstro

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Re: Younglings not using regeneration chambers
« Reply #3 on: May 24, 2014, 08:16:22 pm »
People use regeneration chambers...?

Offline Aklyon

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Re: Younglings not using regeneration chambers
« Reply #4 on: May 24, 2014, 08:35:24 pm »
People use regeneration chambers...?
Occasionally you actually want to hold on to your younglings. Like when an attack is coming and you're busy building not-younglings with a lot of metal. Only occasionally though.

Offline TechSY730

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Re: Younglings not using regeneration chambers
« Reply #5 on: May 24, 2014, 09:34:04 pm »
People use regeneration chambers...?
Occasionally you actually want to hold on to your younglings. Like when an attack is coming and you're busy building not-younglings with a lot of metal. Only occasionally though.

Also useful with youngling fireflies, where them dying will lose something you can't get by just merely rebuilding (their stored up damage)

I like them giving near full payloads of damage when they do eventually die.

Offline Vacuity

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Re: Younglings not using regeneration chambers
« Reply #6 on: May 25, 2014, 02:31:11 am »
Yes, I remember a large fleet action I had in the first game I used younglings, and had a dock set to produce the younglings only to pump them into the fight.  After a short time, I wondered where all my younglings had gone, only to find that they were all sitting in FRD at the planet next door, next to the regen chamber I'd built there.  Not useful.

In any case, sometimes regen chambers are useful.  or at least, they would be if they actually got used consistently.

As it really does seem to be a bug, I've opened a Mantis report.

Offline MaxAstro

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Re: Younglings not using regeneration chambers
« Reply #7 on: May 25, 2014, 01:30:57 pm »
Actually, that gives me a great idea for how regeneration chambers might be made more appealing... speaking of Mantis...

Offline The Hunter

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Re: Younglings not using regeneration chambers
« Reply #8 on: May 26, 2014, 11:19:31 am »
As far as i've tried to use them, i've found current regen chambers more harmful than beneficial... With stuff like stealing control of younglings attacking enemy few systems away, thus ruining whole attack plan. They really need to be buffed/changed, at least take out "taking control" aspect and/or limit it only to system its in, or maybe make storing aspect more manual, like transport.

Edit: Speaking of younglings, AI use of younglings needs to be fixed too. Lots of times I've seen stuff like ??? youngling waves spawning on random planet only to timeout of attrition. Maybe if AI has younglings on non-player planet, force them into carrier?
« Last Edit: May 26, 2014, 11:24:34 am by The Hunter »

Offline Aklyon

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Re: Younglings not using regeneration chambers
« Reply #9 on: May 26, 2014, 12:18:11 pm »
If the AI has younglings, you can either be glad you can wait the threat out if it leaves, or you've got a swarm of angry space bees attacking you.

Offline Bognor

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Re: Younglings not using regeneration chambers
« Reply #10 on: May 27, 2014, 08:38:32 am »
People use regeneration chambers...?
Occasionally you actually want to hold on to your younglings. Like when an attack is coming and you're busy building not-younglings with a lot of metal. Only occasionally though.

Also useful with youngling fireflies, where them dying will lose something you can't get by just merely rebuilding (their stored up damage)

I like them giving near full payloads of damage when they do eventually die.
Something I've never had a chance to try... Anyone know if you can charge-up big groups of Fireflies by making them attack Wormhole Guard Posts, then store them via carrier/power-down/regen chamber, then deploy them as negligible-cost AIP-free lightning warheads?
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Offline Shoat

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Re: Younglings not using regeneration chambers
« Reply #11 on: May 27, 2014, 09:01:02 am »
Something I've never had a chance to try... Anyone know if you can charge-up big groups of Fireflies by making them attack Wormhole Guard Posts, then store them via carrier/power-down/regen chamber, then deploy them as negligible-cost AIP-free lightning warheads?

Since you can use the near-infinite health of wormhole guard posts for other things (healing up near-dead Neinzul Champion ships via vampirism) I'd assume they'll also provide charge to Fireflies.
As for whether or not they'll keep their charge if put in a transport, I don't know.
What I DO know, however, is that even very large amounts of fully charged Fireflies will not be quite as powerful as a lightning warhead (also, it takes more time and more micromanagement to prepare), so while funny I doubt it'd be an efficient strategy.