Hmmm. Going to turn this around a bit. Using 50,000 output for converter and only a single HW start before capturing any systems as early game is my main point of concern.
Stage1:
New: Collector 150,000 energy, 0 m+c, free energy!
Old: EIx3, EIIx2, EIIIx1, 156,200 energy, 152 m+c, 1028 energy/resource
Stage 2:
New: Collector + Converter x1, 200,000 energy, 200 m+c, 1000 energy/resource
Old: EIx9, EIIx4, EIIIx2, 204,682 energy, 316 m+c, 648 energy/resource
Stage 3:
New: Collector + Converter x2, 250,000 energy, 400 m+c, 625 energy/resource
Old: EIx11, EIIx15, EIIIx2, 251,073 energy, 654 m+c, 384 energy/resource
Stage 4:
New: Collector + Converter x3, 300,000 energy, 600 m+c, 500 energy/resource
Old: EIx11, EIIx28, EIIIx2, 303,073 energy, 1044 m+c, 290 energy/resource
So regardless of what happens, this does not break the game in my opinion. In fact, it makes it a bit easier as under any circumstances you have more energy per resource then before.
I would still argue for something to avoid stacking all the Converters you need in your home system, but you said you've got a mechanic in mind for that so I'm willing to wait and see.
D.
edit: Multi-HW multiplies energy output of the collector? You already get more collectors by virtue of having more HW, that seems like overkill to me. It also does not break the game mind you so I'm not sure how big a deal it is.