10/10 win:
Total Energy: 1,480,000 with a buffer of 400,000. So, total 1,840,000 available, 1,480,00 in use.
Total cost: 10 Is, 10 IIs, 5 IIIs without buffer. 7 IIIs with it. + ZPG. Those don't seem right for 400k in difference, I know. I can only really go by what's in the Resource Flows screen.
Planets: 10 Planets.
Thanks for the numbers. Ok, so without the ZPG you were producing 1,440,000 for 900m+c, for an e/(m+c) of ~2044.
Assuming collectors producing 150k, 10 planets => 10 collectors => 1,500,000 energy for
free. Hmm, maybe being too generous
But if you wanted a buffer (and you would want one), adding 1 converter (assuming 150k e for 200m and 200c) takes it up to 1,650,000 e for 400m+c (200 of each), for an e/(m+c) of 4125.
2 converters, for 1,800,000 e for 800m+c, for an e/(m+c) of 2,250.
At 3 and higher converters you would actually be at lower efficiency than the current model, though that may be as it should be, dunno.
Anyway, as you said, endgame scenarios aren't really where energy is a big problem.
Current 10/10:
2 Planets.
409,600 Energy.
5 Is, 5 IIs, 5 IIIs. (combined) 570 m+c/sec cost. Energy is wicked tight.
409,600 e for 570 m+c is an e/(m+c) of ~718
Since 2 planets, 2 Collectors + 1 Converter => 450,000 for 400 m+c, emc of 1125
But if you go up to 2 converters it's gonna eat your already spiral-prone econ, and given the frequency of Blackstone getting taken down, counting on that 2nd collector may be dubious. Which may also be as it should be, dunno.