Author Topic: Spirecraft Rams and Raid starships: OP?  (Read 3251 times)

Offline superking

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Re: Spirecraft Rams and Raid starships: OP?
« Reply #15 on: October 30, 2011, 08:49:13 pm »
Yea, Raid Starships have been majorly OP in the past; some folks would just take a full cap of all marks (possibly multiple homeworlds worth of that) and just go clean out an AI homeworld with just that.

Yeah, that's what my first reaction to this thread was: remembering that, and laughing hysterically.  You silly people, thinking they're overpowered now.  I think I was able to take a full cap of just my own in a 5-player game in 3.120 and kill every single datacenter in the galaxy without returning home to repair them or anything.  And this was early enough in the game that we had ten planets or less on an 80-planet map on 7/7.  No escorts or anything.  Yes, including the ones that used to seed on the core worlds.  If everyone else had unlocked them and sent theirs with me, I probably could've won the game on that trip.  Raid Starships were fierce back then.

3.120: good times

Offline Blahness

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Re: Spirecraft Rams and Raid starships: OP?
« Reply #16 on: November 06, 2011, 03:07:43 am »
I find that if I can get a ram to survive reaching something, I can kill it conventionally.
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