Author Topic: Prerelease 1.006I now available.  (Read 2230 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Prerelease 1.006I now available.
« on: June 15, 2009, 12:21:36 pm »
Note:  The warnings from the last few releases of 1.006 no longer apply.  The changes to the AI Progress have been much more thoroughly tested, and seem to be functioning just fine.

Here's the latest prerelease:  http://www.arcengames.com/share/AIWar1006I.zip

That version is an upgrade from version 1.005, so you have to already have 1.005 installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.006F:
(Cumulative release notes since 1.005 are attached at the bottom)

-------------------

-The home hit sound is now played less frequently.

-The tech level of the technologist waves was one tech level too high compared to its reinforcements.  Fixed.

-There was previously a bug wherein if the computer was put into suspend right as text was being written during a tutorial, the game would crash.  Fixed.

-In recent releases, there was a bug where the resources and wormholes would get shuffled around when loading a saved tutorial.  This would only happen after the first saved version, and then it would be fine after that.

-There are new settings options for forcing software mixing of sound and/or music.

-In recent releases, it was possible for ships to sometimes stop on top of one another if they were chasing a target that later destroyed.  Now they will always properly collision-detect, and will de-clump in this situation.

-Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circle under ships that are cloaked).

-It is no longer possible to maximize the game when it is running in windowed mode. Maximization was causing click detection and graphics scaling issues in most cases, and if you want to play maximized then simply not using windowed mode would be the simplest solution.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Prerelease 1.006I now available.
« Reply #1 on: June 15, 2009, 07:08:56 pm »
And now here is 1.006J:  http://www.arcengames.com/share/AIWar1006J.zip

This one adds the following:
--------------------------

-Apparently in the most recent versions of the game, there was a super-rare bug wherein some ships might become un-shootable.  This should now be fixed.

-The game no longer allows players to load a savegame from a newer version of the game into an older version of the game.  This can cause all sorts of non-bug crashes and issues simply due to the version mismatch.  The players are now shown a message asking them to upgrade to at least the appropriate version of the game to load the save.  To be clear, savegames as still completely forward-compatible and always will be, but backwards compatibility won't be possible simply because the game changes and expands over time.

-If the shift key is not held during priority-setting mode, the game now goes back to normal input mode.

-The AI will now try to steer its superfortresses and electric shuttles into strongly-defended areas since their area attacks will do the most damage there as opposed to outlying areas.

-AI starships and superfortresses now have a special affinity for striking player command stations, making them even more dangerous than before.

-The AI will now do a better job of retargeting when it has a nonideal target.

-The AI is now even smarter with its target selection, and will thus avoid having ineffective ships beat on force fields, etc, unless there is just nothing else for it to do.

-The AI will now keep its idle engineers under force fields or at command posts for protection, rather than just leaving them idle wherever they currently are.

-The autosave message is now in the form of a brief message in the upper right.  The autosave frequency is now based purely on the host, with all of the players in the game doing their autosaves in sync with one another.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!