Tired, hard to focus on...anything. Day 7 of 9 day work week.
Now that I see their stats...corvettes base stats are fine. Strong beam.
Yet, in practice, they always perform much worst then if I use other ships. Don't know why.
MK I laser turret has 1.2x the max dps of a single laser turret on normal cap. Or a fully lasered frigate has its turrets worth almost 5 laser turrets. Base dps is 72% of a single laser turret. Terrible.
Another way, on normal caps, a single laser turret has 220% the max dps of a fighter...in other words, a full cap of decked out frigate lasers dish out less then 10% of the dps of a fighter swarm.
But wait, the heavy modules, you will say!
The heavy modules do dish out decent damage...but then you get by far the frailest starship ever.
So the MK I modules are lack luster at best...yet require exceptionally, exceptionally higher costs to go up in mark.
The end result is MK I spire corvettes are actually fine, but the higher up in mark they become, the further they lag behind due to nothing else then the K cost. I see no reason why the modules can scale more sharply, since they cost sharply more K to unlock.
snipers are not that useful. Their base dps is atrocious, and their bonus dps is even less then lasers. If you want long range, get a naval carrier enclave and you'll stir up and defeat targets much more effectively.
Keep in mind all these comparisons are against base objects, which the bonus ship is meant to be superior with by a good margin.