Author Topic: Do Planetary Armor Boosters Stack?  (Read 1767 times)

Offline resonence

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Do Planetary Armor Boosters Stack?
« on: May 28, 2013, 09:44:57 pm »
Exactly what is says in the title. If I build 2 Planetary Armor Boosters, does it provide a x6 bonus to the armor of friendly stuff on the planet?
(as compared to the 3x for a single booster)

Offline keith.lamothe

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Re: Do Planetary Armor Boosters Stack?
« Reply #1 on: May 28, 2013, 10:44:55 pm »
No stacking, sorry :)
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Offline resonence

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Re: Do Planetary Armor Boosters Stack?
« Reply #2 on: May 28, 2013, 11:13:21 pm »
Better to know now than after I sink my entire economy into building 5 on one planet.

And thank you for the info. I'm really impressed by your ability to keep up with what's happening on the forums, despite everything else you must be juggling.

Offline keith.lamothe

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Re: Do Planetary Armor Boosters Stack?
« Reply #3 on: May 28, 2013, 11:21:53 pm »
It's our pleasure :)

One gets used to juggling when the props are nuclear warheads.  Or one isn't around to observe ;)
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Offline Chthon

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Re: Do Planetary Armor Boosters Stack?
« Reply #4 on: May 29, 2013, 01:38:39 am »
Better to know now than after I sink my entire economy into building 5 on one planet.

And thank you for the info. I'm really impressed by your ability to keep up with what's happening on the forums, despite everything else you must be juggling.

5 on one planet would have diminishing returns.  Any shot at least does 20% damage, no matter how much armor there is.  Once armor passes a certain threshold there is little use for more.

Offline LaughingThesaurus

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Re: Do Planetary Armor Boosters Stack?
« Reply #5 on: May 29, 2013, 03:58:57 am »
I never really feel like fleet ships have quite enough armor for a 3x boost to matter anyway. Man, 3x 200? 600 armor? That'll put an awful large dent in the 20,000 damage my fleet ships do already!

Offline TechSY730

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Re: Do Planetary Armor Boosters Stack?
« Reply #6 on: May 29, 2013, 10:07:42 am »
I never really feel like fleet ships have quite enough armor for a 3x boost to matter anyway. Man, 3x 200? 600 armor? That'll put an awful large dent in the 20,000 damage my fleet ships do already!

More than you might think actually. Starting at around 650000 HP, armor going from 200 to 600 will let the ship last one additional 20000 damage shot. This could actually make a pretty significant difference in about same sized army fights, even if its contribution is hard to see directly. Heck, even going from 0 to 200 will let you last one additional shot from much less HP than that.

Of course, there is that in this game, you rarely have roughly same sized fleet fights between you and the AI, and most ships are so cheap and player economy can get so strong you don't really notice those extra saved ships, or lack thereof if you didn't get armor. Pretty much only starship and above really get expensive enough for you to start caring about individual cost.

So really, the armor booster, in the current balance, really only is noticeable for ships/structure with already large armor values, even if your actual military effectiveness is actually a decent contribution, due to how cheap fleet ships are. (There is that player economy thing again that tends to permeate balance discussions)
« Last Edit: May 29, 2013, 07:39:52 pm by TechSY730 »

Offline LaughingThesaurus

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Re: Do Planetary Armor Boosters Stack?
« Reply #7 on: May 29, 2013, 02:18:21 pm »
Yeah I guess. Like, if the AI and humans always fought each other with evenly powered fleets in every given battle, the armor boost or inhibition effects would be really noticeable and essential to your own success in those battles. I guess I just don't notice because so many shots are flying around already. When there are 200 shots flying around per volley, surviving an extra single shot doesn't seem like such a big deal.