Author Topic: When to expect the official 1.201 (aka 1.014) release?  (Read 4451 times)

Offline x4000

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #15 on: August 27, 2009, 02:38:08 pm »
Or, more to the point, most RTS players find the economic simulation side of it to be something they would like to set up and forget.  But still, points taken Admiral. :)

I must say, I find that an odd sentiment from an RTS developer. Isn't economic management and other logistical concerns a large/important part of the "S" in RTS? Isn't that what differentiates this genre from the RTT (such as e-Eraser's favorite NEXUS or the amazingly fun old game Myth)?

It depends where you want to emphasize the S. Many RTS games place equal value on a variety of areas, including the economy, others like AI War focus more on the combat aspect of the game, and have a relatively easy to manage economy.

Right.  And it's not that I don't want to have a robust economy -- that's not what I'm saying.  What I'm saying is that I think that players (and myself included) want to be able to "set it and forget it" until we next decide to change something.  It's like cruise control on your car; you can set it and not have to worry about keeping to the right speed while you focus on other things, but later when you want to go a different speed or drive in more dangerous conditions, you just turn it off and start readjusting.

There's a difference in being able to fine-tune the economy, compared to having to constantly babysit it.  Even games like CivIV, if I am remembering correctly, do a good job at being hands-off unless you want to change something.  That way you don't always have to have one eye on the economy, you know that it is left there doing the job you last set it to do until you come back to it. 

Same with the military ships, honestly -- you can set them and forget them, to a degree, too.  You might be able to get better results if you micromanage them to a certain degree, but that's neither required nor always possible.  The goal of a design like this is to have the depth there in every area so that people can micromanage if that's their style, but a degree of automation in all those areas so that players can be more hands-off and let it do a pretty good job in their absence.

And of course, the players are very much having to manage the big picture no matter what, so I really think about this as more like delegation.  Whatever aspects of the game are less important at the time given your situation or preferences, you can delegate to automation so that you can focus your attention on the aspects of the game that are more important right then.  And when the situation changes, you shift what you delegate versus what you manage directly.  Only way to control something so vast as AI War, but I think a lot of people don't really notice that sort of design in play just because it thankfully works well enough to be pretty invisible.
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Offline Admiral

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #16 on: August 27, 2009, 02:41:38 pm »
That post is why you're the game designer and I'm the self-appointed pundit and jester. :)

Offline x4000

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #17 on: August 27, 2009, 02:54:17 pm »
You know, this was a really cool discussion.  I decided to just turn it into a blog post, because I think it is rather interesting:  http://christophermpark.blogspot.com/2009/08/delegation-in-game-design.html
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Offline Echo35

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #18 on: August 27, 2009, 02:56:04 pm »
Yep. If I want to play an Economic game (And I do from time to time) I'll play an Economic game. AI War is for killing things and trying not to die :P

Offline CautiousChaos

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #19 on: August 27, 2009, 02:58:40 pm »
Trying to code a game (or any application) that locks the gamer/user into one way of playing/working usually results in low user-adoption, at least in my experiences.  I think AI War has done a good job of playing the middle, and like you mentioned earlier, is rewarding to those that want to micromanage or delegate based on their individual needs or circumstances. 


Offline bssybeep

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #20 on: August 27, 2009, 08:02:12 pm »
Because real life is hard and game life is supposed to be interesting. ;)

Or, more to the point, most RTS players find the economic simulation side of it to be something they would like to set up and forget.  But still, points taken Admiral. :)

hear, hear

I'm playing AI Wars to kill things in space.  Once I set up the economy, I do not want to be constantly revisiting it.

Offline x4000

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #21 on: August 27, 2009, 09:14:43 pm »
Okay, given some of the changes that the next prerelease has -- it fixes a metric ton of bugs with the economic calculations -- I think it would be irresponsible to officially do the release tomorrow.  This needs more playtime with the right numbers under the hood, so we can be sure that the economy isn't too small when you have to, you know, actually pay for things like turrets. ;)

I actually think it's solid, and could probably release it tomorrow if I was going to be really aggressive about it, but I've had that sort of thing come up and bite me on past software projects, so I've learned to avoid rushing things if I can avoid it.  Anyway, so my new target for now is to be Monday for the official release of 1.201.  Barring other major bug finds, that should be hittable.
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Offline Admiral

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #22 on: August 28, 2009, 11:28:24 am »
You know, this was a really cool discussion.  I decided to just turn it into a blog post, because I think it is rather interesting:  http://christophermpark.blogspot.com/2009/08/delegation-in-game-design.html

*blush*

I made a big-time blogger post!

*celebrates*

Offline x4000

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #23 on: August 28, 2009, 11:31:27 am »
:D
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Offline Admiral

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #24 on: August 31, 2009, 06:22:08 pm »
I don't think a rush to a 31st release is necessary. Just anytime before the long weekend.

Oh wait, Aion beta, kids and girlfriends have that spoken for. Dang - what are long weekends good for anymore??? Can you take them out in 1.201K please?

Offline x4000

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #25 on: August 31, 2009, 06:24:50 pm »
Haha. :)

Yeah, the release today isn't happening because I saw the confirmed bugs forum and realized I had more to do.  I'll put up a release candidate tonight, and the official 1.201 version should be coming out tomorrow for sure.  Right now it's just bugfixes, not any new content.
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Offline Grishnak

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #26 on: September 01, 2009, 05:52:43 pm »
If I downloaded the last prerlease, is it just as good as the update ingame? Cause I downloaded the update, and when it tries to install, it just crashes.

I'm using windows vista ultimate 64 bit, an amd dual core and 4 gigs of ram.


Apparently its not unpacking the msp file right, or is unpacking it into a different location that the installer doesnt know about. >:(  I'm going to try to find a work around here.

Btw I'm using the ingame check for updates.


Another update :E 

I manually unpacked the .msp file so I could THEORETICALLY patch it myself, but I dont know where all of the files go.


The installer is looking for an msi file that I assume is unpacked from the msp, but I dont know.  I'm going to try to fresh install, and patch over that.
« Last Edit: September 01, 2009, 06:23:55 pm by Grishnak »

Offline Tankor Smash

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #27 on: September 01, 2009, 07:06:51 pm »
If you used the zip files from wherever just extract the entire zip to Arcen games/AI War, or the equivalent for your machine, then you should get the prompts that say "Do you wish to overwrite this file?" then click yes to al.

You should also backup all your saves first, because I am nowhere near 100% on that.
Testin Tidalis.

Offline Fiskbit

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #28 on: September 01, 2009, 07:32:06 pm »
You can extract the zip file at http://www.arcengames.com/share/AIWar1000To1201.zip into your base AI War directory to update to the newest version. Your save files will be untouched by updates, prerelease or otherwise. No worries there. :)

More information from the news post:

Quote from: x4000
As an added note, if you are a player who is is unable to install patches for whatever reason (this is usually a windows issue), you can download the patch files through the following link: http://www.arcengames.com/share/AIWar1000To1201.zip

Then unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else).  Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.  This is a cumulative update, so as long as you have at least version 1.000 of the game installed, this will update you to the latest version (1.201) without any issues.
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Offline Grishnak

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Re: When to expect the official 1.201 (aka 1.014) release?
« Reply #29 on: September 01, 2009, 08:09:39 pm »
I solved it by uninstalling the game, reinstalling, and re downloading the patch. Thanks! Just enjoyed my first multiplayer game with 3 other people from DF forums. :D