I think that a release tomorrow is possible, but there are three things I really think should be addressed first.
1. I think that resources need more precision than full integers so resource consumption won't jump around as much, making the economy more manageable and predictable. I believe this can be achieved easily with a rather small change, addressed in
this thread.
2. I think that construction of ships should continue if you don't have the energy to afford that ship yet, since the energy deduction occurs when the ship has been built, not when it's being built. Addressed in
this thread. This is more intuitive, less frustrating, and more consistent with construction of structures. Speaking of which...
3. There needs to be more consistency between construction of ships and structures. Structures eat metal and crystal at a specific rate throughout their construction,
while ships can eat all of one resource and then all of the other. while ships take the maximum of each resource that they can. We're looking into other possible inconsistencies right now, but this one in particular seems as though it'll make economy management less predictable and more difficult. Personally, I prefer the structure method.
[08:21.09 AM] <Revenantus> e.g a 240M 120C ship
[08:21.18 AM] <Revenantus> After 1 second: 60M, 60C
[08:21.24 AM] <Revenantus> 2 seconds: 120M 120C
[08:21.32 AM] <Revenantus> 3 seconds: 180M, 120C
[08:21.42 AM] <Revenantus> 4 seconds: 240M, 120C (finished)
With these addressed, I think things will probably be good to go, but I've no complaints with waiting to make sure everything is spic and span. It sounds like you're happy with it, though, and I'm sure most people around here are pretty thrilled with it, so that's a good sign that a release tomorrow could work out.