"Rebellion" Class Battle-Dreadnought
Combining the R&D efforts on observed Zenith, Spire, and Neinzul ships, the "Rebellion" provides a quick response to sudden AI attacks, has a powerful long range artillery for support, and helps fleet logistics.
Requirements - Gather Zenith, Neinzul, and Spire technology fragments, capture AI Hyper-Node power supply in systems at least 3 jumps away from current empire.
Health- 600,000, Regeneration 100 | Armor- 200, Hull Ultra-Heavy | Speed- 45, | Shields- 200,000 Range 5,000 Does not Shrink |
Weapon 1- Spire-Railgun x2 9,000 Damage, Range 35,000, Reload 8 sec, Knockback, x2 Versus Light, Medium | Weapon 1 - Zenith Laser Array x4 4,000 Damage, Range 15,000, Reload 2 Sec, x3 versus Heavy, Polycrystal |
Neinzul Regeneration Shroud - All ships within 5,000 gain 100 Regeneration | Transgeneration Module - If a human command center in the system that the "Rebellion" is in would die, the "Rebellion" suffers 100,000 damage instead and the command center is restored to full health. |
Okay. The Zenith/Spire/Neinzul is new. I have mixed feelings about it. For a part, I think "Great! Awesome! I love it!". On the other hand, I don't see what it brings to the concept. So the design is mixed weapons/tech from all the three big alien races in AI War. For now. (Maybe Arcen will add a new race, one day...) And it just feels like a patchwork without clear identity. Anyway, the idea is fun! Why not.
The "com.stat. shield" ability is new, too. So you said "screw the flagship idea, screw the conquest idea, let's do something new." Well, okay. Don't you feel like building an idea instead of changing each time something appear wrong? Anyway, at least you're full of interesting ideas! So let's consider this one. So the golem has regeneration and sacrifice 1/6 of its health to save a com.stat. Sounds like a regenerator golem but for com.stat. Great. But where does it has its use? When a player loose a com.stat., it's because he's in trouble, or because something (raider/warrbird starship) backstabbed its undefended front. So the Rebellion golem was away, or supporting the main fleet in a big FS-like battle and was overflown by the AI. In the overflown case, it could delay the lose of the system, maybe enough to give time to reinforcement to come and save the day. I think it would be rarely useful. Don't make me wrong: the comstat shielding feels great. Just a little gadget, IMO.
And maybe it deserves a little tweak, because if the comstat is naked (FField down) and under heavy fire rain, the golem would just save it six time in a row and die like in a blink while away from the big battle (but on the same planet). So maybe it would also give a 30sec immunity when regenerating the comstat, or something like that.
However, the regen aura is great! This new and it's not a gadget! Maybe a bit overpowered, but, hey!, we're talking golem-size! This is a very interesting "flagship" ability. While it feels a bit like the regenerator golem (it has the same effect of increasing fleet longevity) but it works differently: the regenerator sacrifice its health but save as much HP, while this one provide health without trading its own but can't save a ship from heavy fire power.
Again, maybe a little tweak: the repair-immune ships are unaffected by the regen aura? Like immortal younglings or self-repairing shield spirecrafts...
On the building topic, I assume you stick to Watashiwa's idea of gathering parts seeded in the galaxy. Then, I feel it can be mantis-posted like that. If Watashiwa is seduced by these ideas, I give my "go".