First and foremost, I love new ideas. So you want to improve this one and seek for new ideas. I think there is two points to polish: what and how. What is this golem capable of? How to get it? (AIP/reprisal, metal/energy, capture/building, ...)
What does it do?The other is to make it a Mk. IV Heavy Beam Turret with thrusters and even more health/armor. The problem is that I'm not sure if that justifies Golem status, much less multimillion units of metal.
IMO: not interesting. As long as there is only one support golem (the regenerator one), adding a new non-brutal golem really pleases me. A flagship-golem? Works for me! A golem with a photon lance? Why not, but we've got the exodian blade (not a regular broken golem, I know, but...) and tons of brutal BGolems. This flag-golem is a great idea.
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Don't know whether it should also have scouting and tachyon, because it's not a replacement for a scout vessel, even if it is a superior support unit.
All golems have the scout ability. I see no reason why this one wouldn't.
Command-Net Golem : 5M Metal 50,000 Energy Ship Cap - 1
Health - 2.5 M, Armor 100, Attack- 500 x 25 , Ammo: Railgun, Range: 10,000 , Speed: 25, Effects: Translocation, Tachyon Coverage 5k, Boosts ships within 10,000 for +50% damage and 50% speed increase
Not talking about pure numbers but rather number ranges and abilities, sounds good to me. I would say less speed, less attack and more heal, but that's petty tweaking.
All Ships within 5000 gain Teleport, Any Ships sent to the System the Command-Net golem is in from Galaxy view, instantly teleport to it but are stunned for 3 seconds.
I disagree with this. Too weird, hard to balance, and I imagine way too complex to code. And what about a ship moving/teleporting from outside to inside the effect range? Or the opposite? And what about the speed boost? Too messy, too useless. And the "reverse warpgate effect"? Wat? TL;DR: I'm not fan.
How to get it?Before digging deeper, consider this: how about a regular flagship broken golem? You can find some by enabling the regular Broken Golem MF and get the regular exowaves if you enable the hard version. Clean, neat, fun, new, easy-to-code... what else?
But you want a human golem? You fool, you've got all you wanted but you wana more shiny new tweaky lore? Ah, I know,
me too... So there is a Zenith-Human connection? Impossible. Zenith are long gone and the broken golems are just empty shells reactivated by humans. It's a relic from the Human civil war? Great! Something new, something too few exploited in the lore. But it's not a golem. Call it Super Giant Untra Command Station if you want to, but it's not a golem.
Then we can work for a new way to get it (because it's not a golem so it doesn't fit in the regular Broken Golem Minor Faction).
(...) AIP-less way to get a superweapon (...) It needs to be built in parts (...) Only one part can be built on a planet, and they're immobile until the pieces are put together. You need a transport with nothing else inside to get a piece to the build site. Oh and you can only ever get 1.
AIP is a cost. Metal/energy is a cost. Knowledge is a cost. HaP, also. The MkIV Heavy Beam Canon is a kind of superweapon that require barely only Knowledge. I disagree with Nymous: superweapon/AIP is not mandatory. "AIP-less way to get a superweapon": OK for me.
Only one part can be built on a planet? So in my low-AIP game with "only" five planets captured, I can already build one without taking more planets... It's not a gameplay constraint. Immobile and need a special transport? Too micro, too annoying, nothing fun doing so: I have to disagree. The idea to assemble it is great. Just building it apart and assembling it is not. Maybe recovering parts like Fallen Spire's shards... that way would be fun but not new. I don't know, I have no idea right now. (And I'm sorry to disagree without bringing an idea to replace it.)
TL;DRGood idea, but keep it simple. And I see two simple ways:
- regular "flagship" broken golem;
- human superweapon (cost knowledge/metal/energy like HBC or modular fortress)