Author Topic: AI War Beta 4.040 Released!  (Read 7138 times)

Offline Lancefighter

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Re: AI War Beta 4.040 Released!
« Reply #15 on: November 24, 2010, 02:23:38 pm »
missile, yeah :\
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Offline keith.lamothe

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Re: AI War Beta 4.040 Released!
« Reply #16 on: November 24, 2010, 09:13:46 pm »
Fair warning for folks with ongoing Fallen-Spire games: with Chris's upcoming changes to Golems, I'm having to shift them up a few tiers on the event-attack "cost" list to cut down on the number you'll see or they'll just roflstomp you.  However, there's not really anything I can do about golems already spawned, so if you have a save where 20 golems have already spawned in an event-attack, and you load that save in 4.041 when it comes out, prepare to be roflstomped ;)

If you clean out those golems first in 4.040 and then load, you should be fine, since future spawns will obey the new cost rules.

orzelek, I'm retesting with your SP2 save now, if necessary I'll forcibly remove the excess golems for your case ;)
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Offline keith.lamothe

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Re: AI War Beta 4.040 Released!
« Reply #17 on: November 24, 2010, 10:20:42 pm »
orzelek, in my testing I was still able to survive until victory on the SP2 save; the golems are much more dangerous on the offense but don't actually take much more firepower to kill, and let's just say that it's a firepower-rich environment ;D
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Offline x4000

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Re: AI War Beta 4.040 Released!
« Reply #18 on: November 24, 2010, 10:53:30 pm »
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Offline orzelek

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Re: AI War Beta 4.040 Released!
« Reply #19 on: November 25, 2010, 03:24:46 am »
Heh I see surprise after surprise here :D
As long as it's still winnable golems upgrade is not an serious issue - will be a bit more work to actually win.

And environment shouldn't favor AI in that save any more... :D

Offline pierre dupon

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Re: AI War Beta 4.040 Released!
« Reply #20 on: November 25, 2010, 06:09:09 am »

Oh!  I almost forgot.  Also new in this version 4.040 is a new ship for the base game: redirection rally posts.  These work sort of like the preexisting rally post (now called mobile rally posts), except that they allow the setting of gather points, which can redirect incoming ships from one planet to another.  Using this new ship you can quickly set up chains of redirection for ships (rather than having to go back and repoint all your space docks), and you can even set up circular loops that make for cross-planet patrol paths, etc.  Pretty cool stuff.

 :o Auto cross planet patrol??!
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