Adding a new core game mechanic that forces people to play differently than they do now... yea, not really a great idea We tried that once before, if I recall. It's optional now.
Adding optional factions/plots/whatever that require different playstyles, generally people are onboard with, though some are simply apathetic to particular ones.
Pretty well said.
If somethings is new, and my prefered gameplay uses it? Pretty cool!
If something is new, but doesn't effect my gameplay if I don't use it? At the very least OK, sometimes great if I care about the game as a whole (this group who cares is the minority by a long shot).
Something that is new, and effects my gameplay if I don't work around it? BAD. Even if I care about the game, it is bad.
No offense Coppermantis, but not matter how you justify it, telling me my econ is nerfed from my current tactics in that I need a
larger amount of planets (and thus AIP) to support
current caps, when before I do not, without some sort of carrot, will always cause me to say "I don't like it". The fact you are dealing with a core, non-modifable resource makes it much more intense.
You are fighting human nature. We don't like sticks if we don't get carrots. We need a compelling case to deal with just sticks, or a carrot to go with the changes. If you simply said: "We are adding in exo waves to counter chokepoints" before adding in Fallen Spire, Spirecraft, or Golems, you would recieve a similar outcry.