And I mean its not that I plain didn't help at all - we showed up for wave defense and neutered a lot of planets early on. It was more that the primary goal of the early game was the nebula things. (and the normal player had it easy, it was only on 7.3..)
I've found myself over three games to end at just under level 40. (one solo, one twochampion, one threechampion)
I had missile/needler/laser/mrls/insantiy mk3, shield/nanosubverter/plasma mk4, and spire lance mk5. Sure, I probably didn't need both spire lances and plasma things, or the nanosubvertors at all, but they were pretty fun to play around with. I think itd probably be most accurate to say that the spire ship is almost completely useless outside of nebulas - Sure, it has unprecedented singletarget damage (against heavy/structural/ultraheavy/somethingelse), but the ai generally doesnt seem to have the units the plasma guns can shoot at. Comparatively, in nebulas, the plasma guns are incredible at blowing up everything, and for me are the best module.
Ideally, my first nebula would drop me spire frigates and plasma guns. And I would be super happy.
What about something silly like paying unlock points to jurryrig modules onto a different ship? This *might* be a bad idea (give a human shadow battleship with two dozen insanity guns..), but I really mostly just want the spire ships to have more utility than 'fit plasma guns. smash.' Maybe instead we could extend the ability pool? Thats something a few of the people I've been playing with have discussed... I dunno. I just feel like there is more that could be done here.
then again, youre likely also busy with the other two games youre working on..
I would actually say that it would have to be something that is not both immediately restrictive, (ie, a normal wave), nor ignoreable for a very long time. I think something along the lines of the miner golem - It shows up, and you have to respond to it within x time (i would probably say within a half hour or so). At the end of the time, it actually starts moving or something, goes into its final form and can blow stuff up, if you dont stop it. This is at best partially thought out, something I came up with at 2am, and likely could use a lot of work.
As for the rebuilding of nebula things - I am not sure its *required*? I believe if you wanted you could set up the nebula bases to work similarly to spire cities's ability to rebuild stuff, but overall, I think just giving them a 1-2 hour regen time would be plenty. I believe most of the dealing with this would be a largely slow/immobile ai building, that wouldnt threaten the bases immediately, but still require some sort of player response.
@chemart - Yes. Champions do clear out threat very well. I just felt like there was nothing I *needed* to do. If my normal player wanted to make a big push, he could do it easily on his own, partly because of the much neutering we did in the early game.
We did indeed clear all the aip reducers easily. Took like 5 minutes.
Yes, we are at battleship right now. And last time I entered a homeworld, the ai spawned an armored golem to deal with me (among other junk). I probably *could* do stuff there, but I am not sure, given the deepstrike threat, and raid engin..eyes I pass through, that its really a good idea. Its a lot of threat generated, an it all adds up..
If I actually had useful modules, instead of spire lances and plasma things, maybe it wouldnt be as big a deal to clear out all the threat... I would love some extra xp to do that. (is level 39 not what is expected in a normal champion game?)