Well, it finally happened...I finally beat my first game of AI War! It was only my second game...I play real slow, and almost never get a chance to play. The setup was 80 planets, spokes, two level 7 AI both random easier/moderate. All expansions activated, but only minor levels of a few minor factions (they had no effect on the game.)
The AI types ended up being on the easier side: coward and gravity driller. The grav drills were a little annoying, but not much more than that, and the econ boost was a great help. The Spokes map definitely seems like an easier one (though I also like the layout)--many easily defensible areas, and no two points on the map are all that far from each other.
A few thoughts on the win:
Neinzul power generators are amazing. I didn't have them activated in the first game. They are so good, they almost seem unbalanced...so much free power, you just have to defend it!
Experimental engineers are crazy. I'm lazy with my engineers, and didn't bother spending any K on them. Boy, what a difference the experimental ones make.
Core Zenith Devastators are also crazy. I captured a fab for them on my 5th planet, and those two little bad boys were definitely my MVPs. They could just float around in a cloaked assault transport, taking out almost any facility on a non-core world with ease.
I'm debating what to do for my next game. Given how long it takes me to play each one, it's worth putting a little thought into it. This game really didn't give me any trouble at any point, other than at the very end with the second AI homeworld (and that was only because I was rushing to get the game finished). Other than one massive reprisal wave triggered after my fleet was wiped after the first assault on the 2nd AI's homeworld, defense was essentially hands off for the entire game. Granted, this did seem like a much easier map type, and the two AIs the RNG gave me were on the easy side. I had been considering bumping the two AI's up to 8, with random moderate AI types. I've seen a lot of people suggesting lately that the AI types matter more than the raw difficulty, so another option would be something like 7.6 with two hard AI's. Suggestions? Maybe I'll mess around with some plots, or trains, or something else as well...