Author Topic: Well That Was Easy  (Read 2098 times)

Offline Faulty Logic

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Well That Was Easy
« on: August 31, 2014, 05:46:58 am »
You might want to consider standardizing the wormhole distance from AI Home Command stations when the blade is active:
If warheads can't solve it, use more warheads.

Offline Kahuna

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Re: Well That Was Easy
« Reply #1 on: August 31, 2014, 07:32:38 am »
lol
AI: "They must have been scraping the bottom of the barrel when they hired the programmers to program us"
set /A diff=10
if %diff%==max (
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   set /A me=SadPanda
)
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Offline keith.lamothe

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Re: Well That Was Easy
« Reply #2 on: August 31, 2014, 12:28:19 pm »
lol
AI: "They must have been scraping the bottom of the barrel when they hired the programmers to program us"
*Rimshot*

;)


Yea, it could stand some standardization, though I hadn't seen it that bad before.
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Offline Toranth

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Re: Well That Was Easy
« Reply #3 on: August 31, 2014, 05:41:22 pm »
Yea, it could stand some standardization, though I hadn't seen it that bad before.
It makes up for the times like this:



I make the distance roughly 55,000 range units.
« Last Edit: August 31, 2014, 05:43:00 pm by Toranth »

Offline TechSY730

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Re: Well That Was Easy
« Reply #4 on: August 31, 2014, 06:11:43 pm »
How about giving AI home command stations the same rules regarding wormhole distances as human home command stations?

Offline Qatu

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Re: Well That Was Easy
« Reply #5 on: September 01, 2014, 11:50:38 am »
 I'd really like if some wormhole distance rule happened for nomad wormholes on player homeworld. Yesterday I had a nomad create a wormhole under my homeworld command station's starting force field.

Offline ErictheRed

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Re: Well That Was Easy
« Reply #6 on: September 06, 2014, 11:12:02 am »
I have this same issue in my current game. AI home world is right outside the wormhole.