Author Topic: Waypoints in General and Scouts in Particular  (Read 4325 times)

Offline x4000

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Re: Waypoints in General and Scouts in Particular
« Reply #15 on: June 27, 2009, 03:55:29 pm »
No problem!  Let me know if it still gives you any trouble, though.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline yllamana

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Re: Waypoints in General and Scouts in Particular
« Reply #16 on: June 27, 2009, 08:12:33 pm »
Quote
Actually, this is already supported, has been since alpha.  Although, it's Ctrl+Shift+[Number] here.  See the "Control Groups" section of the controls.txt file for why.
That's weird. I'm not sure why it would have given me trouble, then. ??? I'll try it out and see if I run into trouble next time. Thank-you. :)
Quote
Wait until you see the new stuff in 1.008F, if you haven't yet.
It sounds like it'll be pretty interesting! :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
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  • Posts: 31,651
Re: Waypoints in General and Scouts in Particular
« Reply #17 on: June 27, 2009, 08:15:27 pm »
No problem, just let me know if it gives you any more trouble!  Might have been that you were just doing Shift+Num, not Ctrl+Shift+Num. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

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