The specific scenario that got me interested in this was a Maze A map that is similar to a snake, but with some branches. One of the AI homeworlds is along the main route to the other homeworld, rather than being off on a branch. I was wondering if I could stop the homeworld that is on the route from spawning units for an exo wave if, after I took it out, I built a Warp Jammer on the planet specifically.
I know the flavor text on the exo galactic wormholes say they can't be closed without shutting down the AI, but I thought maybe after you killed one, you might be able to jam the wormhole on that planet.
If not, oh well, I'll just adapt my strategy.