1 hour in a 7/7 game, just wrapped up a big battle on a Mk IV world (sniper beachhead to pummel Grav command with tachyon and tractor guardian. It was one of the only options i had with my early game fleet, but it was so much easier than i thought it would be). destroyed the command after i hacked the ARS, place my own command station in a corner. Send my my fleet to destroy the CSG. The moment my fleet passes a hostile wormhole, a mk I H/k pops out... WUT! needless to say he destroys my fresh cc and wipes out 2/3 of my fleet before i could take him out.
Things that saved me:
Already having mk II bombers.
Having the quick thought of building a stack of ff's on top my cc the moment i saw that H/K enter my territory. The extra few seconds it took him to destroy them allowed me to beat him. Thank god he was only mk I
So... What did I do to trigger a random H/K attack? I'm playing against Grav driller/support corps and Reservist/Alarmist.
Hunter plot is enabled for both AI's on 2/10 and 4/10. Are H/K's the nastiness they were talking about in the hunter plot description? I thought hunter plot would add more nasty stuff to the strategic reserve but this H/K was defenitely on the offense.
And considering I'm only 1 hour in, this scares me. Maybe Reservist AI has anything to do with that?