Author Topic: Vampires kill warp gates with out orders 3.0.8.0  (Read 826 times)

Offline WinterBorn

  • Full Member Mark II
  • ***
  • Posts: 181
Vampires kill warp gates with out orders 3.0.8.0
« on: March 09, 2010, 12:06:38 am »
Possible bug

I use vampires to raid systems since they can go under force fields. If I order the vampires to kill the command station they also kill the warp gate next to it even if I have not targeted the warp gate. If i remember correctly it used to take an explicit command to get units to kill a warp gate.  If this is not a bug please transfer to the unit behavior discussion

ty

Offline Fiskbit

  • Arcen Games Contractor
  • Master Member Mark III
  • *****
  • Posts: 1,752
Re: Vampires kill warp gates with out orders 3.0.8.0
« Reply #1 on: March 09, 2010, 12:42:21 am »
I believe warp gates currently die automatically when the command station on that planet is destroyed. The tactic of leaving a gate there and taking out the command station was considered exploitative.
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Vampires kill warp gates with out orders 3.0.8.0
« Reply #2 on: March 09, 2010, 07:37:14 am »
Yes, that is correct, warp gates auto-die when the command station dies.

But thanks for the report :)
Keith
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline WinterBorn

  • Full Member Mark II
  • ***
  • Posts: 181
Re: Vampires kill warp gates with out orders 3.0.8.0
« Reply #3 on: March 09, 2010, 10:04:52 am »
Sorry for the mispost

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Vampires kill warp gates with out orders 3.0.8.0
« Reply #4 on: March 09, 2010, 10:08:36 am »
No problem and not really a mispost, we don't expect that everyone reads every release note, and it is a distinct change from previous behavior.  I'd rather get a dozen not-sure reports like this than miss 1 real bug.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!