I would like to ask people what they would like to see in the general strategies and tactics pages. At the moment, the individual ship lists are fairly separate from the main AI war page - which is essential a sprawling FAQ page, and so we'll need to incorporate the recent work into that more readily.
Once more ships pages are named and complete, was planning to make a short write-up of delaying tactics comparative to shipe-types. Y'know, covering the five main avenues: force fields, tractors, gravity, paralysis and engine damage. Taking the form of, say, a table of green ticks and red crosses.
- Raid starships are only susceptible to gravity, and are also immune to black holes. On the other hand, AI Raider Guardians can be engine-damaged and blocked by force fields.
- All melee ships are only susceptible to gravity and paralysis, being immune to force fields, tractors, and engine damage.
- All Neinzul ships are immune to Mines (relevant to EMP-mine paralysis), and engine damage.
- All Spire ships are immune to paralysis (as well as reclamation), and are generally resistant to engine damage (10,000+ eng. health)
etc.
= = =
Note to self:
Not done so far: Armor-ship, Autocannon Minipod, Infiltrator, Neinzuls, Spire fleet-ships onward.