Ok, finally back to these, sorry about the delay.
Can you check the Avenger for me? I spawned 3 of them using cheats at different AIP and they always spawned with a Shield, a HBC Mk III and a HBC Mk IV. Did not see any riot control modules at all.
Odd, the unit def calls for 1 shield, 1 HBC MkIV, 3 HBC MkIIIs, and 8 RCS MkIIs.
Anyone got an avenger-plot-enabled AI homeworld they can go blow up?
What are the boost calculations? Armor/Munitions?
Both compute their "BoostCircularArea" as: (boostRange / 100) * (boostRange / 100) * PI . If it's a scaling type (munitions/armor booster fleetships), the unit cap scale will double that for normal caps, and quadruple it for low caps (and x8 it for ultra-low, now that we're there). When deciding whether it can boost a ship, it takes that ship's (precomputed) circular area plus the circular area of all other ships currently being boosted by that booster, and if the total is greater than the booster's BoostCircularArea, it doesn't boost the target being considered.
I just added a "ShipRadius" column to the reference export in my working copy, so it should make it into 5.028. From that you can figure out how much boost-circular-area a ship "consumes" to boost.
Anyway, that's the long story. The short story for the player is "don't worry about it; if they're not all getting boosted add more boosters"
What are the ranges on counter turrets?
I've added a "CounterShooterRadius" column to the reference export so you can get those answers in the next version. If I do an export between now and then (likely for some of the rebalancing coming) I'll try to make sure and post a copy and link it here.
Where is the mothership sprite?
It uses the Avenger's sprite. Yea, I was the only one working on it at the time, and I'm no artist
Of course, the Avenger started as essentially superfort graphics, and Chris later did the current graphic for it (which was pretty terrifying the first time I saw it).
Where is the Preservation Warden Starship sprite?
It uses the NeinzulEnclaveStarship sprite. Roaming Enclaves do too.
Whatever happened to the AOE engine damage on the plasma siege starships? can't find anything in the patch notes about it.
I left it in, as various players contended for it being a good thing. Anything caught in the "traditional aoe" blast (up to 15 targets) takes 5k*mk engine damage. Ouch, eh?