Author Topic: Updating the Wiki  (Read 51961 times)

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,704
  • And he sayeth to sea worm, thou shalt wriggle
Re: Updating the Wiki
« Reply #45 on: February 21, 2012, 11:22:29 pm »
Just popping in to say you've got the wrong sprite for the MRLS turret.  Haven't seen anything else wrong so far on the superfluous side, but I'd like to see the tables be made more user-friendly later on, even if 99% of the people who'd look at the tables would be hardcore number crunchers.  :p

Great work again, D.
I'd take a sea worm any time over a hundred emotionless spinning carriers.
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #46 on: February 21, 2012, 11:57:23 pm »
Okay, fixed.

Was looking to do Golems next, but there are 3 different golems for golem type in the data files? There's one Human and 2 AI, although for most golems one of the AI and the Human one are the same for most golems.

Also, the self attrition works how for golems now? They are not immune to repair so just as listed? (Last time I actually used a Golem was a long time ago.)

D.

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: Updating the Wiki
« Reply #47 on: February 22, 2012, 12:45:09 am »
Okay, fixed.

Was looking to do Golems next, but there are 3 different golems for golem type in the data files? There's one Human and 2 AI, although for most golems one of the AI and the Human one are the same for most golems.

Also, the self attrition works how for golems now? They are not immune to repair so just as listed? (Last time I actually used a Golem was a long time ago.)

D.

Basically the Golem loses health such that after the self attrition time, the Golem would have 0 HP left if it started at 100% and was not repaired during the time at all. However Golems also have a minimum of 1 hp, so they don't die because you forgot to turn them off and outside of repair, until a single AI ship hit thems. Even AI ships that have a 0 multiply versus the hull type, still do 1 damage to it an pop it. (As I discovered watching Dysons kill a AstroTrain, they take forever as they have a 0 multiplier versus it hull type, but those 1 do add up.)

Self attrition damage is also not like normal damage, so if you have a Mobile repair station/engineer/Fortress and assist large projects set high enough( I think you need that ), they will remain more or less topped off if you have the resources to spare.

As for the three types in the data files. You have the EXO wave Golems that attack, the Golumite AI and the Human Golems. I suggest that you use the Human Golems stats and make a section that notes how they are different for both of those, if they are, but I think the main difference is a lot less HP and that is about it.

EDIT: Forgot to make this clear, Human ones are not immune to repair, I don't know about the AI ones however as I have only seem them in EXO waves flying at me, and I am too busy trying to kill the group of 3 or 4 with there little Hunter Killer buddies to see if they are immune to repair or not.
« Last Edit: February 22, 2012, 12:47:08 am by Eternaly_Lost »

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Updating the Wiki
« Reply #48 on: February 22, 2012, 09:37:50 am »
Was more looking for the number of targets each ship boosts. I know it's capped but no clue how many.
I honestly don't know; I didn't set it up.  It's not actually a number of ships, it's a combined "area" of ships, the bigger the collision circle of the ship the more of the "boosting capacity" is taken up.

Quote
Quote
What are the ranges on counter turrets?
Listed somewhere in the game? :)  Or not?
Ranges are not listed anywhere in game or in the data files that I can see.[/quote]Oh, oops, I'll look into that.

Quote
Quote
Quote
Someone check the Heavy Beam Cannon page for me please?
I looked at it, and the numbers sound familiar.  Is there something specific to check?
Nope, just the HBC's stats looked off, especially the cap dps but it seems to match up.
Actually, you're right, those do look high, though it may be because I measure on high/epic (specifically, epic) instead of normal/normal.  But there's actually a bug in my 5.027 reference export: it wasn't counting the multiple beams properly.  Will need to fix that.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Updating the Wiki
« Reply #49 on: February 24, 2012, 09:08:58 pm »
FYI: I'm away on a conference so won't be doing stuff until March 9th.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #50 on: February 25, 2012, 11:04:59 pm »
Alright.

Golems and Astro-Trains done so progress is continuing.

D.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #51 on: February 26, 2012, 11:21:49 am »
Going to need some help here.

I can not figure out how the Hybrid Hive images are stored.

Anyone assist please?
edit: Found it.

D.

edit: Cancel that, there are 3 different M-LS I in the data files with different stats. Can I please get clarification on which ships use what? Do hybrids have 3 different Mk I Laser Cannon modules?

If people want to help out with the Hybrid strategy page, I copy-pasted what the existing Wiki has as a base and it can be found here. Note that I have not modified that page at all yet so it will probably need significant revision.
« Last Edit: February 26, 2012, 11:49:00 am by Dazio »

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Updating the Wiki
« Reply #52 on: February 26, 2012, 12:09:02 pm »
I just wanted to compliment you gents on the good work. It's looking real nice!  :D
The beatings shall continue
until morale improves!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Updating the Wiki
« Reply #53 on: February 26, 2012, 01:44:44 pm »
edit: Cancel that, there are 3 different M-LS I in the data files with different stats. Can I please get clarification on which ships use what? Do hybrids have 3 different Mk I Laser Cannon modules?
There are the ones used by the riots, the ones used by the hybrids, the ones used by spire capital ships, the ones used by spire city buildings, and the ones used by minor-faction spire capital ships.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #54 on: February 26, 2012, 02:39:50 pm »
Is there anyway to tell which is which however?

The names and descriptions are identical for the 3 I have in the data files. (I also only have 3, you listed 5 ships that use them. Some overlap?)

D.

edit: Argh. Modules in general are obscure. Tried to do the Avenger and was able to find it's shield, but not it's weapons.  The modules a ship can mount are not exposed in the data files anywhere that I can access are they?

edit the 2nd: I have a Bomber Starship Mk IV in the data files, is that buildable by players in the game or is it just for the AI to send with waves?
« Last Edit: February 26, 2012, 03:22:17 pm by Dazio »

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Updating the Wiki
« Reply #55 on: February 26, 2012, 03:52:21 pm »
The names and descriptions are identical for the 3 I have in the data files. (I also only have 3, you listed 5 ships that use them. Some overlap?)
The riot ones have different names, and possibly the hybrid ones do too.

Quote
edit: Argh. Modules in general are obscure. Tried to do the Avenger and was able to find it's shield, but not it's weapons.  The modules a ship can mount are not exposed in the data files anywhere that I can access are they?
No, at this point you probably can't get the info you need there.  The Avenger uses the HBC modules and the Riot Shotgun modules in addition to its avenger-specific shield.

Quote
edit the 2nd: I have a Bomber Starship Mk IV in the data files, is that buildable by players in the game or is it just for the AI to send with waves?
It's buildable via captured fabricator.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #56 on: February 26, 2012, 04:45:34 pm »
Okay, I'll take another look at the modules and see what I can figure out.

Next question though, I can't find the Hunter/Killer sprite anywhere, help?

D.

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: Updating the Wiki
« Reply #57 on: February 26, 2012, 05:43:15 pm »
Quote
edit the 2nd: I have a Bomber Starship Mk IV in the data files, is that buildable by players in the game or is it just for the AI to send with waves?
It's buildable via captured fabricator.

I thought Fabs only made Mk V ships? Unless there is one that I missed, I think that all the ones I have looked at have been Mk V ships.

Offline Diazo

  • Master Member Mark II
  • *****
  • Posts: 1,717
  • I love/hate Diff 10
Re: Updating the Wiki
« Reply #58 on: February 26, 2012, 06:27:19 pm »
As far as I recall (not actually checking the game) there are 4 types of capturable fabricators.

The advanced factory for Mk IV fleet ships.
The Core fabricators that build a single MK V fleet ship.
The Experimental Fabricators that build things like decoy drones
Starship Fabricators for things like Bomber Starships.

Have not made those pages yet so have not pulled the data files to confirm.

D.

(have not taken my second look at modules yet.)

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: Updating the Wiki
« Reply #59 on: February 26, 2012, 06:28:14 pm »
Mostly. But not those starship bomber IV's.

Would be cool to see the V versions of them put in, so that the ai  could use them too  :P

For that matter, raider IV's or V's would be nice too. More for the joy of the AI using them.
Life is short. Have fun.