Author Topic: Updating the Wiki  (Read 51966 times)

Offline Diazo

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Re: Updating the Wiki
« Reply #150 on: April 21, 2012, 06:07:24 pm »
Ammunition Types are up.

There is some confusion at the moment about how Spire Beam Weapons work, but beyond that, comments?

http://arcengames.com/mediawiki/index.php?title=Ammunition_Types

D.

Offline keith.lamothe

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Re: Updating the Wiki
« Reply #151 on: April 21, 2012, 06:25:36 pm »
Ammunition Types are up.

There is some confusion at the moment about how Spire Beam Weapons work, but beyond that, comments?

http://arcengames.com/mediawiki/index.php?title=Ammunition_Types

D.

Quote
Energy Bomb (AOE):    Several ships are equipped with a exploding version of the Energy Bomb that can strike multiple targets.
The attack strikes the initial target and then explodes striking other targets in a small range.
If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal.
Which ships have this that are not using plasma siege shots (which are explained separately on that page) ?

Quote
Energy Bomb (Plasma Siege Starship):    The Plasma Siege Starship is equipped with a unique version of the Energy Bomb that also does significant engine damage on both the inital strike as well as the secondary AOE explosion.
Additionally, if the Energy Bomb strikes a Force Field, 25 units underneath that Force Field take damage equal to 6.25% damage done to the force field.
If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal.
Looks right, but just to clarify: the "under the forcefield" damage can hit stuff that's immune to AOE.

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Beam Weapon (Spire):    The Spire Beam Weapon is a high damage beam excellent at taking out larger ships and structures but has difficulty targeting smaller ships.
When the Spire Beam Weapon fires it targets a ship and maintains a beam for 2 seconds with the damage spread out over this time.
However, while the beam is firing it can not be adjusted and where it is targeted (both distance and angle) stays relative to the firing ship. Because of this, if either the firing or the target ship move, the damage from the later part of the beam is likely to hit nothing.
It's not so much a problem of targeting smaller ships, but the description of the mechanic is correct.

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On the positive side, any ships underneath the end of the beam take damage
This isn't necessarily true; it loses strength as it does damage, just like the HBC.

In fact, the Spire Beams (I call them Photon Lances, but the game doesn't... yet) are just like HBCs except they only have a single "ray" and they "fire" every frame for 2 game seconds instead of only firing for one frame (the damage is divided amongst those frames, according to the number of frames per second in the current performance profile).

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, there are reports of an entire wave of ships taking damage from a single beam as they emerged from a wormhole before having a chance to spread out.
That is entirely true ;)

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Beam Weapon (Zenith):    The Zenith Beam Weapon is an AOE that can strike multiple ships in a line.
When a Zenith Beam Weapon is fired, it strikes the target ship in a direct line.
True.

Quote
Any other ships located between the two and underneath the Zenith Beam Weapon's path also take damage.
Up to a maximum of 9 total targets hit per shot (including the main target), but which one comes "first" doesn't matter: the direct target is always hit, and if there are more than 8 other targets on the line they're picked randomly.

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Ships with the 'AOE' Immunity can not be targeted and do not take damage from being underneath a Zenith Beam Weapon's path.
Actually, immunity to "radial" AOE does not always include immunity to "linear" AOE (that is, beam weapons).  The latter is signified by an entry in the Immunities part of a ship's tooltip saying "Beam Weapons", and the only things that have that are scouts, scout starships, and (amusingly) cleanup drones.

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Beam Weapon (Heavy Beam Cannon):    The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid salvo if its current target dies so there is never any damage lost to overkill, as long as another target is in range.
In range and on the original line.

Tons of HBC damage is lost in a lot of scenarios because not all rays in the fan hit something.  Unless you're firing into a big blob, of course, in which case it's golden.

Quote
While the HBC Beam Weapon can hit multiple ships with a single shot, it is not considered AOE and the 'AOE' Immunity does not protect a ship against this weapon.
It follows the same rules as Zenith (and Spire) beams actually: stuff with immunity to Beam Weapons are immune.  None of them care about the "Area Damage" immunity as-such.


Anyway, thanks for putting all that together, sorry for the confusion :)
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Offline Diazo

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Re: Updating the Wiki
« Reply #152 on: April 21, 2012, 06:47:29 pm »
Okay, I think I've got those changes made.


Quote
Energy Bomb (AOE):    Several ships are equipped with a exploding version of the Energy Bomb that can strike multiple targets.
The attack strikes the initial target and then explodes striking other targets in a small range.
If a ship has the 'AOE' Immunity it takes no damage from the secondary AOE explosion, however it if is the initial ship targeted it takes damage as normal.
Which ships have this that are not using plasma siege shots (which are explained separately on that page) ?

I'm not quite clear what you are asking, but the following ships have the Energy Bomb ammo type and have an aoe.

AutoBomb
Flak Guardian
Grenade Launcher
Flak Turret
SelfDestruct Guardian
Youngling Nanoswarm.

And the plasma siege, but it has it's own entry.

D.

Offline keith.lamothe

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Re: Updating the Wiki
« Reply #153 on: April 21, 2012, 06:53:27 pm »
I'm not quite clear what you are asking, but the following ships have the Energy Bomb ammo type and have an aoe.

AutoBomb
Flak Guardian
Grenade Launcher
Flak Turret
SelfDestruct Guardian
Youngling Nanoswarm.
Weird, I had no idea they listed as energy bomb.  Honestly I think it's just so they have some ammo type to list and nobody's immune to it (like the default of shell would be affected by).
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Offline Bognor

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Re: Updating the Wiki
« Reply #154 on: April 22, 2012, 02:49:27 am »
I made a couple of changes to the Ammunition Types and Ship Immunities pages, hopefully explained in the edit summaries. 
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Offline Bognor

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Re: Updating the Wiki
« Reply #155 on: April 22, 2012, 08:16:18 am »
I'm not quite clear what you are asking, but the following ships have the Energy Bomb ammo type and have an aoe.

AutoBomb
Flak Guardian
Grenade Launcher
Flak Turret
SelfDestruct Guardian
Youngling Nanoswarm.
Also the Marauder Buzz Bomb Launchers, at least according to the reference text.  They're far less powerful than the Marauder Frigates if they don't.
« Last Edit: April 22, 2012, 08:58:37 am by Bognor »
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Offline Diazo

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Re: Updating the Wiki
« Reply #156 on: April 22, 2012, 10:53:02 am »
Saw  your edit Bognor and I'm not sure about the insta-kill immunity.

On the spire ion blaster, which uses the same mechanic, there was some confusion about its damage because it is intended to have a decent DPS if it can't use its insta-kill mechanic.

I understood this to be that the ion blaster *can* fire on ships that are immune to insta kill, it just does dps as normal.

D.

Offline PokerChen

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Re: Updating the Wiki
« Reply #157 on: April 22, 2012, 06:48:44 pm »
Saw  your edit Bognor and I'm not sure about the insta-kill immunity.

On the spire ion blaster, which uses the same mechanic, there was some confusion about its damage because it is intended to have a decent DPS if it can't use its insta-kill mechanic.

I understood this to be that the ion blaster *can* fire on ships that are immune to insta kill, it just does dps as normal.

D.

Well, Ion Cannons can't fire on fleet ships actually immune to insta-kill. They *will* fire on fleet ships of a higher mark than itself, which will do engine damage and v. minor real damage.  We shuld grab a Spire Ion Blaster versus a sentinel frigate, spire blade spawner, et.c which are explicitly immune to all insta-kill mechanics to check.


Offline skrutsch

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Re: Updating the Wiki
« Reply #158 on: April 23, 2012, 09:31:51 am »
Ammunition Types are up.

There is some confusion at the moment about how Spire Beam Weapons work, but beyond that, comments?

http://arcengames.com/mediawiki/index.php?title=Ammunition_Types

D.

The Ammunition Types page should define "AOE" and maybe explain it.  (Interestingly, the Ship Immunities page hyperlinks the phrase "Area of Effect" and points it to the Ammunition Types page.)

Great work, greatly appreciated!

Offline Diazo

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Re: Updating the Wiki
« Reply #159 on: April 23, 2012, 03:24:34 pm »
Ya, that's me not checking in game again.

The in game text never uses the term AOE, it's 'Area Damage'

Currently working on changing the terms over.

Although not sure when, just got A Valley Without Wind so I'm going to be a little distracted the next few days.

D.

Offline keith.lamothe

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Re: Updating the Wiki
« Reply #160 on: April 23, 2012, 03:25:50 pm »
Although not sure when, just got A Valley Without Wind so I'm going to be a little distracted the next few days.
:)
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Offline Diazo

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Re: Updating the Wiki
« Reply #161 on: April 23, 2012, 03:29:49 pm »
Hehe.  8)

I made a deliberate point of waiting until release to pick it up, I'm just going to be another player of AVWW, can't get as involved as I have for AI War.

Well, unless you've come up with 30 hour days somehow.....  :P

D.


Offline Minotaar

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Re: Updating the Wiki
« Reply #162 on: April 24, 2012, 09:09:02 am »
Well, unless you've come up with 30 hour days somehow.....  :P
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Offline Diazo

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Re: Updating the Wiki
« Reply #163 on: April 25, 2012, 12:22:47 pm »
http://www.arcengames.com/mediawiki/index.php?title=Armor

Armor page is up.

Can I get several people to look this one over? It has the Damage Calculation on it and that is something that has to be correct.

Notably where Attack and Armor Boosts are in the calculation. I'm pretty sure I got it right but would like a double check.

D.

Offline skrutsch

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Re: Updating the Wiki
« Reply #164 on: April 26, 2012, 07:52:47 am »
http://www.arcengames.com/mediawiki/index.php?title=Armor

I applaud your great "triangle" examples of frigate vs. bomber.  Might be a good place for an aside and a link to  http://www.arcengames.com/mediawiki/index.php?title=AI_War_Ships_and_Structures  .

How does Armor Piercing fit into the calculations, and into the Armor wiki page in general?

I like the "Mark Levels" section, I learned something!  But it seems it's more about marks than armor, so it would better go in the "Marks" wiki page... but there is no such page.  The "Mark" column heading in each Base Stats table links to "Knowledge", not much mark info there.   

Similarly, the "Ship Cap" column heading in each Base Stats table also links to "Knowledge", nothing about ship caps there.

Finally, how are ship stats (caps, attack, armor, etc.) supposed to be affected by Epic play?  I can't find that in the wiki, forums or manual and I'm too lazy to look for it at the game setup screen. ;)  I can't check the numbers until I understand this better, but I didn't notice any inconsistencies so far FWIW.

Diazo, many thanks for all your hard work!  Documentation rocks!