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Quote from: GUDare on February 22, 2012, 05:24:17 amQuote from: keith.lamothe on February 21, 2012, 03:32:42 pmAh, thank you, that makes sense about the spider Hopefully with the 5.027 buffs they'll be a little better (one idea that comes to mind is hiding them under a forcefield and exploiting that ED is not reduced by ff's, to gut the engines of some attack group), but potentially more is needed.Though one question about the bonuses: sure it 1-hits a lot of that stuff on raw damage, but roughly what percent of the time are you only engaging mkI AI ships? A fair bit of the game on waves, sure, but offensively.A side note about this. I dislike using fleet ships as defenders once I've dug in the whipping boy. IE: Autobombs or weaker younglings. Sure, they're great on defense, but I could open up another turret for the equivalent if I had gotten a decent attack ship in the first place. My ships are for offense. Turrets are for defense. If my fleet ships are on defense I'm either early game or I really screwed the pooch somewhere. ED doesn't mean much to me on offense, usually. It doesn't mean much to me ever, actually, unless I'm overwhelmed in a system and need a breather from a particular angle. It's not that easy to set that up either. But ED in defense would be fine if the rest of your turrets would put a higher priority on non-ED ships, and that's not always good either. *shrugs*It's a different kind of damage and one I find interesting, but unless I can find ways to use it offensively it's not going to carry a lot of weight for me. I use grav turrets to slow things down. ED is redundant.I'm not sure what ED stands for, but I have to offer an opposing opinion on this one. I dont always play on a map style that has a good "whipping boy", so I appreciate having one or two fleet ship types that make good defenders.
Quote from: keith.lamothe on February 21, 2012, 03:32:42 pmAh, thank you, that makes sense about the spider Hopefully with the 5.027 buffs they'll be a little better (one idea that comes to mind is hiding them under a forcefield and exploiting that ED is not reduced by ff's, to gut the engines of some attack group), but potentially more is needed.Though one question about the bonuses: sure it 1-hits a lot of that stuff on raw damage, but roughly what percent of the time are you only engaging mkI AI ships? A fair bit of the game on waves, sure, but offensively.A side note about this. I dislike using fleet ships as defenders once I've dug in the whipping boy. IE: Autobombs or weaker younglings. Sure, they're great on defense, but I could open up another turret for the equivalent if I had gotten a decent attack ship in the first place. My ships are for offense. Turrets are for defense. If my fleet ships are on defense I'm either early game or I really screwed the pooch somewhere. ED doesn't mean much to me on offense, usually. It doesn't mean much to me ever, actually, unless I'm overwhelmed in a system and need a breather from a particular angle. It's not that easy to set that up either. But ED in defense would be fine if the rest of your turrets would put a higher priority on non-ED ships, and that's not always good either. *shrugs*It's a different kind of damage and one I find interesting, but unless I can find ways to use it offensively it's not going to carry a lot of weight for me. I use grav turrets to slow things down. ED is redundant.
Ah, thank you, that makes sense about the spider Hopefully with the 5.027 buffs they'll be a little better (one idea that comes to mind is hiding them under a forcefield and exploiting that ED is not reduced by ff's, to gut the engines of some attack group), but potentially more is needed.Though one question about the bonuses: sure it 1-hits a lot of that stuff on raw damage, but roughly what percent of the time are you only engaging mkI AI ships? A fair bit of the game on waves, sure, but offensively.