Author Topic: Untangling hidden maps  (Read 1019 times)

Offline Vinraith

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Untangling hidden maps
« on: January 21, 2014, 02:28:16 pm »
I love the untangling utility, but unfortunately I also love starting with the map hidden. Is there any way to untangle a hidden map? Any way to untangle a map once the game has started?

Offline Shrugging Khan

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Re: Untangling hidden maps
« Reply #1 on: January 21, 2014, 02:35:48 pm »
You can manually untangle a map by alt-right-clicking (IIRC) on the galaxy map and selecting a custom layout.

As for hidden untangling...I thought it untangled regardless of whether the map is hidden or not; you just don't see it happen. But I might, of course, be very wrong.
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Offline Vinraith

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Re: Untangling hidden maps
« Reply #2 on: January 21, 2014, 02:39:54 pm »
You can manually untangle a map by alt-right-clicking (IIRC) on the galaxy map and selecting a custom layout.

As for hidden untangling...I thought it untangled regardless of whether the map is hidden or not; you just don't see it happen. But I might, of course, be very wrong.

Well, I hit the button before I started and it didn't seem to work. As to manually untangling, I'm aware of that, but suffice it to say my latest realistic map is... somewhat intractable in that regard. :)

Edit: After some testing, untangling of hidden maps does indeed seem to work, I must have forgotten to hit it after the last "new map seed" hit. Oops. Still, it would be nice to be able to untangle after the game starts, for those instances when one forgets! :D
« Last Edit: January 22, 2014, 12:49:53 am by Vinraith »

Offline Draco18s

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Re: Untangling hidden maps
« Reply #3 on: January 23, 2014, 11:36:10 am »
Edit: After some testing, untangling of hidden maps does indeed seem to work, I must have forgotten to hit it after the last "new map seed" hit. Oops. Still, it would be nice to be able to untangle after the game starts, for those instances when one forgets! :D

From the change notes:

Quote
Also added two new related chat-line commands:

    cmd:untangle map
        This is basically the same as clicking the "Untangle Map" button in the lobby, but can be used in-game (and thus on old saves).
            PLEASE NOTE! This only applies to your alternate layout (accessed via the alt+right-click context menu on the galaxy map), not the official layout, as we very much want to avoid modifying that after game-start. So if you're looking at the official layout (or someone else's alternate) when you trigger this command, you won't see the results until you switch to your alternate layout.
            Also, this change to your alternate layout is not sync'd to other machines in multiplayer; we may add that later but it's a little tricky because the untangling is happening on a separate thread, etc.
    cmd:stop untangling
        This simply stops the process started by the other command.

Offline Vinraith

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Re: Untangling hidden maps
« Reply #4 on: January 23, 2014, 12:19:30 pm »
Edit: After some testing, untangling of hidden maps does indeed seem to work, I must have forgotten to hit it after the last "new map seed" hit. Oops. Still, it would be nice to be able to untangle after the game starts, for those instances when one forgets! :D

From the change notes:

Quote
Also added two new related chat-line commands:

    cmd:untangle map
        This is basically the same as clicking the "Untangle Map" button in the lobby, but can be used in-game (and thus on old saves).
            PLEASE NOTE! This only applies to your alternate layout (accessed via the alt+right-click context menu on the galaxy map), not the official layout, as we very much want to avoid modifying that after game-start. So if you're looking at the official layout (or someone else's alternate) when you trigger this command, you won't see the results until you switch to your alternate layout.
            Also, this change to your alternate layout is not sync'd to other machines in multiplayer; we may add that later but it's a little tricky because the untangling is happening on a separate thread, etc.
    cmd:stop untangling
        This simply stops the process started by the other command.

So very many patchnotes I missed. Thanks for pointing me to that, it'll be a real help!