Author Topic: MK II Science labs "raiding" a planet  (Read 1726 times)

Offline Ozymandiaz

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MK II Science labs "raiding" a planet
« on: August 22, 2010, 09:01:42 am »
I was building a Cmd at a new planet, while at the same time I had some Mk II lab on auto gather knowledge.

Right as I started building the Cmd, the labs moved in (and btw, I think maybe the labs should wait until I actually own the planet? :) ).

Then some cloaked mini pods killed my Cmd and I never actually got the planet, yet I gathered 300 knowledge form it as my labs where destroyed. I saw the number over them as they went pop.
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Offline Diazo

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Re: MK II Science labs "raiding" a planet
« Reply #1 on: August 22, 2010, 11:45:05 am »
I actually think this is intentional.

Once the AI command station is destroyed, it's a neutral, not hostile, planet.

Having said that, I haven't actually tested this, I bring my science labs forward manually once a system is secured and don't use the auto-gather knowledge.

D.

Offline Fleet

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Re: MK II Science labs "raiding" a planet
« Reply #2 on: August 22, 2010, 12:28:53 pm »
The 300 knowledge gathered is indeed correct, as you can gather from neutral planets.

While I bet this was not the intention, auto-gather still works fairly well if it automatically goes to command stations in progress. If you are building one, chances are you have a significant beachhead, or the planet is already cleared out.

Granted, if the science vessel went through a wormhole that did *not* lead to your beachhead, that could be a problem. Not sure how often this would occur though. Might not be that rare, if I border an AI world on two wormholes, I go through one and establish beachhead and command station, then a sci vessel on my other adjacent world goes through its connection and is blown away because I that section of the planet has not been cleared yet.

Offline keith.lamothe

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Re: MK II Science labs "raiding" a planet
« Reply #3 on: August 22, 2010, 02:48:54 pm »
From this report I don't see anything that's actually buggy.  Neutral systems are fair game for knowledge gather as you've already paid the AIP cost.  Auto-gather ships will not cross hostile space but will cross neutral space (if you see them go onto an actually-controlled-by-AI planet please let me know).  If you expect to have neutral space that won't be safe for auto-gather, it'd be a good idea to stop using auto-gather until it's safe again.  Auto-gather is only intended for circumstances where the micro would be trivial, rather than to optimally manage your science labs at all times :)
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Offline LintMan

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Re: MK II Science labs "raiding" a planet
« Reply #4 on: August 22, 2010, 03:12:30 pm »
I've found I can't get any knowledge from a friendly Dyson Sphere system.  Is that intentional?  The Ai is all cleared out, and supply should be available the system from next door, but the science ships won't gather info, and it won't let me build a science lab 3 there.

Offline keith.lamothe

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Re: MK II Science labs "raiding" a planet
« Reply #5 on: August 22, 2010, 04:02:10 pm »
it won't let me build a science lab 3 there.
What does it do?  Just always color it red when trying to place it from a mobile builder?
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Offline LintMan

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Re: MK II Science labs "raiding" a planet
« Reply #6 on: August 22, 2010, 04:10:55 pm »
Yes, the mobile builder can't build anything on the Dyson planet - it's all red.

Offline Spikey00

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Re: MK II Science labs "raiding" a planet
« Reply #7 on: August 22, 2010, 04:11:40 pm »
I've found I can't get any knowledge from a friendly Dyson Sphere system.  Is that intentional?  The Ai is all cleared out, and supply should be available the system from next door, but the science ships won't gather info, and it won't let me build a science lab 3 there.

That's weird--from recent memory I could use a mobile builder to build anything on such a planet, to the addition that my sciences were gathering knowledge from said planet.
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Offline keith.lamothe

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Re: MK II Science labs "raiding" a planet
« Reply #8 on: August 22, 2010, 04:13:07 pm »
Yea, this is weird.  Hmm, do you have supply on the dyson planet?
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Offline Ozymandiaz

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Re: MK II Science labs "raiding" a planet
« Reply #9 on: August 22, 2010, 04:56:46 pm »
Ah, I was mistaken then, I thought neutral planets was also Mk III labs only. Makes me "raiding" a neutral dyson system kinda weird then... :P
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Offline LintMan

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Re: MK II Science labs "raiding" a planet
« Reply #10 on: August 22, 2010, 08:26:35 pm »
Yea, this is weird.  Hmm, do you have supply on the dyson planet?

OK, I just figured out the problem.  I had left a AI Co-Processor standing on the Dyson planet, figuring to kill them all simultaneously once I had them all in range.  I forgot all about the "Interferes with supply" ability they have, and actually forgot it was there at all, so when I saw the build/research problems I thought it had to be tied to the Dyson Sphere somehow.   Sorry about that! :-[

Offline keith.lamothe

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Re: MK II Science labs "raiding" a planet
« Reply #11 on: August 22, 2010, 08:29:59 pm »
No problem, thanks for investigating, we certainly would have wanted to fix that if it had been a bug :)
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