Wow! I'm quite impressed. Did you write a program to do that transform, or was that all done by hand? Either way, I'm impressed by your skill and dedication.
Thank you. I wrote a program to do the transform (Objective-C using the NSXML Library). Only a few bits needed to be modified by hand (removed build times on the Core Starship for example, which reminds me I'd better do the same for all the Tech V stuff.... oops, I'll modify the program so it doesn't include them next time).
The program is basically just a command line utility that searches for keywords, for example, ai_gen_table ShipDataFull.xml +armor -anti, outputs a text file for the Armor Ships (-anti makes sure Anti-Armors aren't included) with all the relevant info which I then paste up on to the page.
At least now the code has been written updating this page after rebalances will be relatively easy - I don't think I could bear doing it all by hand each time
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Is now a good time to mention my idea for a Carrier Starship? It's a slow moving starship that can manufacture fighters and bombers (although not as quickly as a space dock), it also slowly repairs fighters/bombers in a certain radius around it.