I was quite surprised to find that there is a historical precedent for this very debate.
http://www.youtube.com/watch?v=fnp3NCMrH1M
Anyone who understands German should watch with the sound muted.....
Anyone offended by satirical internet memes should not watch at all....
dM
That vid cracked me up more than it should, but then again that meme is just fun overall.
If a game element makes me right-click less and proves to be valuable for it's in-game and time costs, who cares if it's a right click menu or a thing you build? If it works (it does) and is somewhat balanced in the great schemes of things (ditto here), and if it's easily accessible (yup, it is), I really don't care what form it's in. Form and function should flow together, not clash. And in a 4x/RTS game, function is more important than form to me. But then again, I'm a mechanical engineer, not an interior designer, so my world view can be described as flawed. There are form and function constraints ever-present in almost everything, and in game as well - the slider for ship icon/model view is a good example.
So, comparing to other important things (let's say, munitions boosting
), I can easily understand if this debate was placed in the back burner for the time being, or even considered in the '...naah, not worth it' section. Though I must admit the first sight of the control nodes build menu isn't a pretty sight, but then again, I guess a 4x game has the right to have at least one scary menu