To x4k some discussions seems to be a waste of time, because he is a very busy man.
To continue with my habit of focusing on a single word in a post that isn't even central to it's subject: "waste" is probably not what he sees it as. It's all a system of tradeoffs. Is there value in discussing control nodes vs interface options? Yes. Is there value in continuing that discussion even now? Yes. But the benefit curve has declined rather significantly as the units of "discussing control nodes vs interface options" have piled up. So now the marginal utility (http://en.wikipedia.org/wiki/Marginal_utility) of an additional unit of said discussion is much less than the marginal utility of an additional unit of development time (or whatever), so the decision goes towards the development time.
At least that's my guess
I am not sure if marginal utility can catch all aspects of this situation.
To you, as a developer, time is a scarce ressource, so it makes sense to you just to take a look at a five-page thread that developed during the night ('on the extra-logical characteristics of control nodes as a metanarrative construct') and decide that this may be of only marginal utility to the development process. If you are interested in logic or narrativity or any of the buzzwords you would probably read it anyway, out of curiosity, but on your own time. From an idealized developers view, it would most probably be a waste of time. Of marginal utility, if you prefer.
Now, I am a gamer, not a developer, and I am basically wasting my time everytime I play a game or do some gaming-related stuff. Noone is gonna pay me for playing, on the contrary, I have expenses. No woman will love me more because I am a great gamer
. It might earn me some respect from my children, but this is not the reason why I play. I play in order to play. Doing game-related stuff like reading forum posts or military history or game magazines has its utility relative to gaming, but gaming itself has no utility, it is an end in itself. Like music.
When I am inside the game, it has its own utility structure. But this is all pretending, in other words a fake. I am not really a space commander.
It is part of what I do as a gamer to utterly neglect any questions of utility outside the fake utility structure of the game world. If some of my fellow space commanders insist on discussing the merits of metanarrativity as an offensive weapon, I couldn't really care less of what some developer in a totally different world writes about the marginal utility of said discussion
.
Gamers will post on anything imaginable, this is the internet. The developers, I guess, will have to choose their posts. x4k and keith, feel free not to read or respond to my longwinded posts in the general discussions section. When I am really serious about getting your attention, I will post it in the developers section.
edit: Read some other thread, followed a link, forund this:
http://superuser.com/faq "Avoid asking questions that are subjective, argumentative, or require extended discussion. This is not a discussion board, this is a place for questions that can be answered!"
This is one way to solve utility questions.
edit again: The general discussions area should be free so crazy gamers can discuss anything imaginable (with a few provisos, like it is now).
It is not ethically wrong or 'elitistic' for a game developer to ignore such crazy gamers' threads. How could it be? We should never forget that it is the developer that has the final responsibility for the game, it is his career that gets screwed if he fails. This entitles him to have the final say concerning any aspects of his own design.
An aside, somehow connected with x4k's post: I think we all hope this game will be a blockbuster, the game and the people who created it has deserved it. The consequence will probably be that this forum will be flooded by whining and ranting, unless some heavy moderator activity is planned. The worst that can happen to this game, I believe, is if a lot of people who are too stupid to play the game (pardon my french) will buy it, and then come here and post a few thousand posts accusing Chris for selling an 'unplayable' game and discussing if it is a flop or what. I fear this invasion of the united naysayers of the world, they make no differentiation between big corporations and indie companies, they just shoot on sight. People visiting the ETW forum (SEGA) or the HoI3 forum (Paradox Interactive) in 2008 will know what I am talking about. So I feel it is a real priviledge to be a member of this forum at this time, where most people are most decent most of the time.