Hi guys,
I introduced my (much, much younger) brother to AI War last night. He loved it. We played the release 1.013, not the new balance test version. >7 hours, played until 4:30AM.
Two potential bugs:
1) I had a bunch of Eng II in FRD mode. I also had some cruisers in FRD mode which were on the move. Some were damaged. The Eng II's were not repairing them, but were instead way off to the side in their "home" position. If I selected them (N+9 rubber band) and hit END, the Eng II's came and repaired them, while they stopped for a brief moment before heading out on the warpath.
So, there are two bugs: The Eng II not fixing the cruisers while FRD moving, and END not taking the selected minions out of FRD. (I don't mind the latter, but I would like a way then to say leave FRD mode and stop, maybe V-END or shift-END?)
2) At one point I had Parasites I through IV. The IV didn't show on the right side bar display, but if I clicked the icon, they were indeed selected. Later on in the game when the enemy had some V parasites, they all showed up. I didn't pay too much close attention, but did keep a savegame where it was happening (attached).
1.013 was fun.
Sad storyWe actually lost the game. 20 planets, 5 Moderate + 7 Easier AI. We destroyed one homeworld and were regrouping for the attack on the second when we noticed... My brothers homeworld was destroyed. We hadn't noticed the enemy on the warpath with about 350 core ships (mostly bombers). By the time we figured it out - our energy was in the negative 100,000's and we had no defenses left so far back in our enemy lines (we took all planets). I deleted all my front line ships (freeing energy), teleported my fleet of Eng II and IIIs to the homeworld, and built a frantic set of Mk I turret defenses... And 250 Core Bombers walked through them like water. Oh well - I have never been so excited about losing!
Mechanic question: Where did that huge fleet of enemy come from? AI Progress was only into Mk II territory? I loved it... And felt like a moron.
I wished we had the "keep N autosaves" because I would have loved to see what the minimum amount of time I would have had to go back in time to save our asses - in other words, I would have liked to figure out how long we were dead without having yet figured it out.
I attached the final autosave if anyone wants to see if they can pull a cat out of a hat.
Energy Reactors, etc.I have decided I really, really dislike the 40% less per reactor mechanic. I was always low on energy, especially on this small map - but that seems to be the case on any map I play (including my single player 80 world maps). I mean, I was out of energy perpetually before I even took my first world, and I had energy plants on almost every planet (2-3 of each kind). Could we please have an option to remove that feature - or change it to something less onorous - at game start? Or, at least, a Mk III Reactor or scale energy loss to the # of planets in the world (or that you own, but I had previously suggested that and X x'd it)?
I really liked the new 10k starting knowledge. Eng II and Parasites III rock.
Could we please have some speeds between +0 and +1? +1 seems too fast sometimes.
Single player from multiCould we please have an option to continue a multi-player game as single-player, or with fewer players somehow?
Map generationI noticed lots of maps seem to have a series of planets right up at the top left. Presumably a generation artifact or bias. I would love to have a way to say "show only starting maps with homeworlds including these types" and, perhaps most importantly, a way to show the maps much more quickly. I like to find a map (on a large 80+ galaxy) which has a defensible starting area of maybe 6-12 planets with a limited number (1-2) of links to the rest of the galaxy. It's so hard to find these maps, and I'd like to tell the generator to generate them or find them in some way, please.
Conclusion1.013 is a winner. I look forward to a new "resource usage over time" version, but I actually think the current resource usage (mixed metal/crystal) is good and don't look forward to seeing the costs change.
Cheers!